Files
Apr2020-Cpp2Il-Dump/Assembly-CSharp-firstpass/RootMotion/Demos/GrounderDemo.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

38 lines
968 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x0200011D RID: 285
[Token(Token = "0x20000B9")]
public class GrounderDemo : MonoBehaviour
{
// Token: 0x060007A3 RID: 1955 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x60005D2")]
[Address(RVA = "0x2A66F70", Offset = "0x2A65D70", VA = "0x182A66F70")]
private void OnGUI()
{
}
// Token: 0x060007A4 RID: 1956 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x60005D3")]
[Address(RVA = "0x2A66EE0", Offset = "0x2A65CE0", VA = "0x182A66EE0")]
public void Activate(int index)
{
}
// Token: 0x060007A5 RID: 1957 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x60005D4")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public GrounderDemo()
{
}
// Token: 0x040007CB RID: 1995
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000515")]
public GameObject[] characters;
}
}