Files
Apr2020-Cpp2Il-Dump/Assembly-CSharp/VRPanorama/VRBuilderScript.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

39 lines
989 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace VRPanorama
{
// Token: 0x02000754 RID: 1876
[Token(Token = "0x2000754")]
public class VRBuilderScript : MonoBehaviour
{
// Token: 0x06003639 RID: 13881 RVA: 0x000E07FC File Offset: 0x000DE9FC
[Token(Token = "0x6003639")]
[Address(RVA = "0x853360", Offset = "0x852160", VA = "0x180853360")]
public void BuildObject()
{
GameObject gameObject = this.obj;
float z = this.spawnPoint.z;
Quaternion identity = Quaternion.identity;
}
// Token: 0x0600363A RID: 13882 RVA: 0x000E0824 File Offset: 0x000DEA24
[Token(Token = "0x600363A")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public VRBuilderScript()
{
}
// Token: 0x04002D1F RID: 11551
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002D1F")]
public GameObject obj;
// Token: 0x04002D20 RID: 11552
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002D20")]
public Vector3 spawnPoint;
}
}