32 lines
697 B
C#
32 lines
697 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace Valve.VR.Extras
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{
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// Token: 0x02000320 RID: 800
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[Token(Token = "0x2000162")]
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public struct PointerEventArgs
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{
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// Token: 0x04000EFC RID: 3836
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000E40")]
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public SteamVR_Input_Sources fromInputSource;
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// Token: 0x04000EFD RID: 3837
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4000E41")]
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public uint flags;
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// Token: 0x04000EFE RID: 3838
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4000E42")]
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public float distance;
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// Token: 0x04000EFF RID: 3839
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000E43")]
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public Transform target;
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}
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}
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