Files
Apr2020-Cpp2Il-Dump/SteamVR/Valve/VR/Extras/PointerEventArgs.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

32 lines
697 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace Valve.VR.Extras
{
// Token: 0x02000320 RID: 800
[Token(Token = "0x2000162")]
public struct PointerEventArgs
{
// Token: 0x04000EFC RID: 3836
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000E40")]
public SteamVR_Input_Sources fromInputSource;
// Token: 0x04000EFD RID: 3837
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000E41")]
public uint flags;
// Token: 0x04000EFE RID: 3838
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000E42")]
public float distance;
// Token: 0x04000EFF RID: 3839
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000E43")]
public Transform target;
}
}