Files
Apr2020-Cpp2Il-Dump/SteamVR/Valve/VR/Extras/SteamVR_ForceSteamVRMode.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

38 lines
964 B
C#

using System;
using System.Collections;
using Cpp2IlInjected;
using UnityEngine;
namespace Valve.VR.Extras
{
// Token: 0x0200031A RID: 794
[Token(Token = "0x200015D")]
public class SteamVR_ForceSteamVRMode : MonoBehaviour
{
// Token: 0x06000F30 RID: 3888 RVA: 0x000021FE File Offset: 0x000003FE
[Token(Token = "0x600083D")]
[Address(RVA = "0x199A810", Offset = "0x1999610", VA = "0x18199A810")]
private IEnumerator Start()
{
return null;
}
// Token: 0x06000F31 RID: 3889 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x600083E")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public SteamVR_ForceSteamVRMode()
{
}
// Token: 0x04000EE1 RID: 3809
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000E28")]
public GameObject vrCameraPrefab;
// Token: 0x04000EE2 RID: 3810
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000E29")]
public GameObject[] disableObjectsOnLoad;
}
}