Files
Apr2020-Cpp2Il-Dump/Unity.Postprocessing.Runtime/UnityEngine/Rendering/PostProcessing/FloatParameter.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

26 lines
704 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.PostProcessing
{
// Token: 0x0200004F RID: 79
[Token(Token = "0x2000040")]
[Serializable]
public sealed class FloatParameter : ParameterOverride<float>
{
// Token: 0x060000CA RID: 202 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000C9")]
[Address(RVA = "0x20700C0", Offset = "0x206EEC0", VA = "0x1820700C0", Slot = "9")]
public override void Interp(float from, float to, float t)
{
}
// Token: 0x060000CB RID: 203 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000CA")]
[Address(RVA = "0x20700E0", Offset = "0x206EEE0", VA = "0x1820700E0")]
public FloatParameter()
{
}
}
}