Files
Apr2020-Cpp2Il-Dump/Unity.Postprocessing.Runtime/UnityEngine/Rendering/PostProcessing/TextureParameter.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

31 lines
858 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.PostProcessing
{
// Token: 0x02000058 RID: 88
[Token(Token = "0x2000049")]
[Serializable]
public sealed class TextureParameter : ParameterOverride<Texture>
{
// Token: 0x060000E2 RID: 226 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000E1")]
[Address(RVA = "0x29FE290", Offset = "0x29FD090", VA = "0x1829FE290", Slot = "9")]
public override void Interp(Texture from, Texture to, float t)
{
}
// Token: 0x060000E3 RID: 227 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000E2")]
[Address(RVA = "0x29FE750", Offset = "0x29FD550", VA = "0x1829FE750")]
public TextureParameter()
{
}
// Token: 0x04000155 RID: 341
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000100")]
public TextureParameterDefault defaultState;
}
}