31 lines
858 B
C#
31 lines
858 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x02000058 RID: 88
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[Token(Token = "0x2000049")]
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[Serializable]
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public sealed class TextureParameter : ParameterOverride<Texture>
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{
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// Token: 0x060000E2 RID: 226 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000E1")]
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[Address(RVA = "0x29FE290", Offset = "0x29FD090", VA = "0x1829FE290", Slot = "9")]
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public override void Interp(Texture from, Texture to, float t)
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{
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}
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// Token: 0x060000E3 RID: 227 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000E2")]
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[Address(RVA = "0x29FE750", Offset = "0x29FD550", VA = "0x1829FE750")]
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public TextureParameter()
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{
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}
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// Token: 0x04000155 RID: 341
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000100")]
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public TextureParameterDefault defaultState;
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}
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}
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