84 lines
2.6 KiB
C#
84 lines
2.6 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal.Internal
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{
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// Token: 0x02000094 RID: 148
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[Token(Token = "0x2000082")]
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public class DrawObjectsPass : ScriptableRenderPass
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{
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// Token: 0x06000282 RID: 642 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600026B")]
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[Address(RVA = "0x19CD2B0", Offset = "0x19CC0B0", VA = "0x1819CD2B0")]
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public DrawObjectsPass(string profilerTag, bool opaque, RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask, StencilState stencilState, int stencilReference)
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{
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}
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// Token: 0x06000283 RID: 643 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600026C")]
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[Address(RVA = "0x19CD240", Offset = "0x19CC040", VA = "0x1819CD240")]
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public void Setup(ClearFlag clearFlag, Color clearColor)
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{
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}
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// Token: 0x06000284 RID: 644 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600026D")]
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[Address(RVA = "0x19CCF10", Offset = "0x19CBD10", VA = "0x1819CCF10", Slot = "4")]
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public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
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{
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}
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// Token: 0x06000285 RID: 645 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600026E")]
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[Address(RVA = "0x19CCF40", Offset = "0x19CBD40", VA = "0x1819CCF40", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x04000378 RID: 888
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4000309")]
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private FilteringSettings m_FilteringSettings;
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// Token: 0x04000379 RID: 889
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x400030A")]
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private RenderStateBlock m_RenderStateBlock;
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// Token: 0x0400037A RID: 890
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[FieldOffset(Offset = "0xF0")]
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[Token(Token = "0x400030B")]
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private List<ShaderTagId> m_ShaderTagIdList;
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// Token: 0x0400037B RID: 891
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[FieldOffset(Offset = "0xF8")]
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[Token(Token = "0x400030C")]
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private string m_ProfilerTag;
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// Token: 0x0400037C RID: 892
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[FieldOffset(Offset = "0x100")]
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[Token(Token = "0x400030D")]
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private ProfilingSampler m_ProfilingSampler;
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// Token: 0x0400037D RID: 893
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[FieldOffset(Offset = "0x108")]
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[Token(Token = "0x400030E")]
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private bool m_IsOpaque;
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// Token: 0x0400037E RID: 894
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[Token(Token = "0x400030F")]
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private static readonly int s_DrawObjectPassDataPropID;
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// Token: 0x0400037F RID: 895
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[FieldOffset(Offset = "0x10C")]
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[Token(Token = "0x4000310")]
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private ClearFlag m_requestedClearFlag;
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// Token: 0x04000380 RID: 896
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[FieldOffset(Offset = "0x110")]
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[Token(Token = "0x4000311")]
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private Color m_requestedClearColor;
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}
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}
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