54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000043 RID: 67
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[Token(Token = "0x200003D")]
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[VolumeComponentMenu("Post-processing/Lift, Gamma, Gain")]
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[Serializable]
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public sealed class LiftGammaGain : VolumeComponent, IPostProcessComponent
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{
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// Token: 0x060000DD RID: 221 RVA: 0x00002988 File Offset: 0x00000B88
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[Token(Token = "0x60000D5")]
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[Address(RVA = "0x1F23F30", Offset = "0x1F22D30", VA = "0x181F23F30", Slot = "8")]
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public bool IsActive()
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{
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return default(bool);
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}
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// Token: 0x060000DE RID: 222 RVA: 0x000029A0 File Offset: 0x00000BA0
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[Token(Token = "0x60000D6")]
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[Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "9")]
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public bool IsTileCompatible()
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{
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return default(bool);
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}
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// Token: 0x060000DF RID: 223 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000D7")]
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[Address(RVA = "0x1F24000", Offset = "0x1F22E00", VA = "0x181F24000")]
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public LiftGammaGain()
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{
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}
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// Token: 0x0400016E RID: 366
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400014B")]
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[Tooltip("Controls the darkest portions of the render.")]
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public Vector4Parameter lift;
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// Token: 0x0400016F RID: 367
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400014C")]
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[Tooltip("Power function that controls mid-range tones.")]
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public Vector4Parameter gamma;
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// Token: 0x04000170 RID: 368
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400014D")]
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[Tooltip("Controls the lightest portions of the render.")]
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public Vector4Parameter gain;
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}
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}
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