72 lines
1.9 KiB
C#
72 lines
1.9 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000079 RID: 121
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[Token(Token = "0x200006D")]
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[DisallowMultipleComponent]
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[RequireComponent(typeof(Light))]
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public class UniversalAdditionalLightData : MonoBehaviour
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{
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// Token: 0x17000097 RID: 151
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// (get) Token: 0x060001F8 RID: 504 RVA: 0x000031E0 File Offset: 0x000013E0
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// (set) Token: 0x060001F9 RID: 505 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000096")]
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public bool usePipelineSettings
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{
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[Token(Token = "0x60001E6")]
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[Address(RVA = "0x42C2C0", Offset = "0x42B0C0", VA = "0x18042C2C0")]
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get
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{
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return default(bool);
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}
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[Token(Token = "0x60001E7")]
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[Address(RVA = "0x43DE90", Offset = "0x43CC90", VA = "0x18043DE90")]
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set
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{
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}
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}
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// Token: 0x17000098 RID: 152
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// (get) Token: 0x060001FA RID: 506 RVA: 0x000031F8 File Offset: 0x000013F8
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// (set) Token: 0x060001FB RID: 507 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000097")]
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public float shadowSampleBias
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{
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[Token(Token = "0x60001E8")]
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[Address(RVA = "0x763230", Offset = "0x762030", VA = "0x180763230")]
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get
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{
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return 0f;
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}
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[Token(Token = "0x60001E9")]
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[Address(RVA = "0x7143F0", Offset = "0x7131F0", VA = "0x1807143F0")]
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set
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{
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}
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}
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// Token: 0x060001FC RID: 508 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60001EA")]
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[Address(RVA = "0x7DDAC0", Offset = "0x7DC8C0", VA = "0x1807DDAC0")]
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public UniversalAdditionalLightData()
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{
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}
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// Token: 0x0400024C RID: 588
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000219")]
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[SerializeField]
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[Tooltip("Controls the usage of pipeline settings.")]
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private bool m_UsePipelineSettings;
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// Token: 0x0400024D RID: 589
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400021A")]
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[SerializeField]
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[Tooltip("Shadow sample bias for this light")]
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private float m_ShadowSampleBias;
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}
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}
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