Files
Apr2020-Cpp2Il-Dump/UnityEngine.AnimationModule/UnityEngine/HumanBone.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

33 lines
762 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000019 RID: 25
[Token(Token = "0x2000019")]
[NativeType]
[RequiredByNativeCode]
[NativeType(CodegenOptions.Custom, "MonoHumanBone")]
[NativeHeader("Modules/Animation/HumanDescription.h")]
public struct HumanBone
{
// Token: 0x04000086 RID: 134
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000086")]
private string m_BoneName;
// Token: 0x04000087 RID: 135
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000087")]
private string m_HumanName;
// Token: 0x04000088 RID: 136
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000088")]
[NativeName("m_Limit")]
public HumanLimit limit;
}
}