This commit is contained in:
niko
2026-04-10 22:50:51 +02:00
parent 6d1607d5a2
commit f18d448581
17033 changed files with 2863270 additions and 0 deletions
@@ -0,0 +1,190 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000089 RID: 137
[Token(Token = "0x200007A")]
public class AdditionalLightsShadowCasterPass : ScriptableRenderPass
{
// Token: 0x06000244 RID: 580 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600022E")]
[Address(RVA = "0x19C48A0", Offset = "0x19C36A0", VA = "0x1819C48A0")]
public AdditionalLightsShadowCasterPass(RenderPassEvent evt)
{
}
// Token: 0x06000245 RID: 581 RVA: 0x00003510 File Offset: 0x00001710
[Token(Token = "0x600022F")]
[Address(RVA = "0x19C3B80", Offset = "0x19C2980", VA = "0x1819C3B80")]
public bool Setup(ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x06000246 RID: 582 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000230")]
[Address(RVA = "0x19C2BA0", Offset = "0x19C19A0", VA = "0x1819C2BA0", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x06000247 RID: 583 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000231")]
[Address(RVA = "0x19C2CB0", Offset = "0x19C1AB0", VA = "0x1819C2CB0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000248 RID: 584 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000232")]
[Address(RVA = "0x19C2CF0", Offset = "0x19C1AF0", VA = "0x1819C2CF0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x06000249 RID: 585 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000233")]
[Address(RVA = "0x19C2B30", Offset = "0x19C1930", VA = "0x1819C2B30")]
private void Clear()
{
}
// Token: 0x0600024A RID: 586 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000234")]
[Address(RVA = "0x19C2F40", Offset = "0x19C1D40", VA = "0x1819C2F40")]
private void RenderAdditionalShadowmapAtlas(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
{
}
// Token: 0x0600024B RID: 587 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000235")]
[Address(RVA = "0x19C35A0", Offset = "0x19C23A0", VA = "0x1819C35A0")]
private void SetupAdditionalLightsShadowReceiverConstants(CommandBuffer cmd, ref ShadowData shadowData, bool softShadows)
{
}
// Token: 0x0600024C RID: 588 RVA: 0x00003528 File Offset: 0x00001728
[Token(Token = "0x6000236")]
[Address(RVA = "0x19C2DA0", Offset = "0x19C1BA0", VA = "0x1819C2DA0")]
private bool IsValidShadowCastingLight(ref LightData lightData, int i)
{
return default(bool);
}
// Token: 0x0400030F RID: 783
[Token(Token = "0x40002CB")]
public static int m_AdditionalShadowsBufferId;
// Token: 0x04000310 RID: 784
[Token(Token = "0x40002CC")]
public static int m_AdditionalShadowsIndicesId;
// Token: 0x04000311 RID: 785
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002CD")]
private bool m_UseStructuredBuffer;
// Token: 0x04000312 RID: 786
[Token(Token = "0x40002CE")]
private const int k_ShadowmapBufferBits = 16;
// Token: 0x04000313 RID: 787
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40002CF")]
private RenderTargetHandle m_AdditionalLightsShadowmap;
// Token: 0x04000314 RID: 788
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002D0")]
private RenderTexture m_AdditionalLightsShadowmapTexture;
// Token: 0x04000315 RID: 789
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40002D1")]
private int m_ShadowmapWidth;
// Token: 0x04000316 RID: 790
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x40002D2")]
private int m_ShadowmapHeight;
// Token: 0x04000317 RID: 791
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40002D3")]
private ShadowSliceData[] m_AdditionalLightSlices;
// Token: 0x04000318 RID: 792
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40002D4")]
private Matrix4x4[] m_AdditionalLightsWorldToShadow;
// Token: 0x04000319 RID: 793
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40002D5")]
private Vector4[] m_AdditionalLightsShadowParams;
// Token: 0x0400031A RID: 794
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40002D6")]
private ShaderInput.ShadowData[] m_AdditionalLightsShadowData;
// Token: 0x0400031B RID: 795
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40002D7")]
private List<int> m_AdditionalShadowCastingLightIndices;
// Token: 0x0400031C RID: 796
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40002D8")]
private List<int> m_AdditionalShadowCastingLightIndicesMap;
// Token: 0x0400031D RID: 797
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40002D9")]
private bool m_SupportsBoxFilterForShadows;
// Token: 0x0400031E RID: 798
[Token(Token = "0x40002DA")]
private const string m_ProfilerTag = "Render Additional Shadows";
// Token: 0x0400031F RID: 799
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40002DB")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x0200008A RID: 138
[Token(Token = "0x20000BF")]
private static class AdditionalShadowsConstantBuffer
{
// Token: 0x04000320 RID: 800
[Token(Token = "0x4000494")]
public static int _AdditionalLightsWorldToShadow;
// Token: 0x04000321 RID: 801
[Token(Token = "0x4000495")]
public static int _AdditionalShadowParams;
// Token: 0x04000322 RID: 802
[Token(Token = "0x4000496")]
public static int _AdditionalShadowOffset0;
// Token: 0x04000323 RID: 803
[Token(Token = "0x4000497")]
public static int _AdditionalShadowOffset1;
// Token: 0x04000324 RID: 804
[Token(Token = "0x4000498")]
public static int _AdditionalShadowOffset2;
// Token: 0x04000325 RID: 805
[Token(Token = "0x4000499")]
public static int _AdditionalShadowOffset3;
// Token: 0x04000326 RID: 806
[Token(Token = "0x400049A")]
public static int _AdditionalShadowmapSize;
}
}
}
@@ -0,0 +1,47 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008B RID: 139
[Token(Token = "0x200007B")]
public class CV2FastLineRendererPass : ScriptableRenderPass
{
// Token: 0x0600024D RID: 589 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000237")]
[Address(RVA = "0x19C6240", Offset = "0x19C5040", VA = "0x1819C6240")]
public CV2FastLineRendererPass(RenderPassEvent evt)
{
}
// Token: 0x0600024E RID: 590 RVA: 0x00003540 File Offset: 0x00001740
[Token(Token = "0x6000238")]
[Address(RVA = "0x19C5F80", Offset = "0x19C4D80", VA = "0x1819C5F80")]
public bool Setup(ScriptableRenderContext context, ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x0600024F RID: 591 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000239")]
[Address(RVA = "0x19C5CD0", Offset = "0x19C4AD0", VA = "0x1819C5CD0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x04000327 RID: 807
[Token(Token = "0x40002DC")]
public static List<IFastLineRenderInstance> RenderInstances;
// Token: 0x04000328 RID: 808
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002DD")]
private string m_ProfilerTag;
// Token: 0x04000329 RID: 809
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002DE")]
private ProfilingSampler m_ProfilingSampler;
}
}
@@ -0,0 +1,234 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008D RID: 141
[Token(Token = "0x200007D")]
public class CachedMainLightShadowCasterPass : ScriptableRenderPass
{
// Token: 0x06000253 RID: 595 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600023D")]
[Address(RVA = "0x19C7680", Offset = "0x19C6480", VA = "0x1819C7680")]
public static void SetDirty()
{
}
// Token: 0x06000254 RID: 596 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600023E")]
[Address(RVA = "0x19C76E0", Offset = "0x19C64E0", VA = "0x1819C76E0")]
public static void SetShadowCasterLayerMask(uint layerMask)
{
}
// Token: 0x06000255 RID: 597 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600023F")]
[Address(RVA = "0x19C83A0", Offset = "0x19C71A0", VA = "0x1819C83A0")]
public CachedMainLightShadowCasterPass(RenderPassEvent evt)
{
}
// Token: 0x06000256 RID: 598 RVA: 0x00003558 File Offset: 0x00001758
[Token(Token = "0x6000240")]
[Address(RVA = "0x19C6770", Offset = "0x19C5570", VA = "0x1819C6770")]
public bool NeedsRender(ref CameraData cameraData)
{
return default(bool);
}
// Token: 0x06000257 RID: 599 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000241")]
[Address(RVA = "0x19C6990", Offset = "0x19C5790", VA = "0x1819C6990")]
public void PreCullSetup(ScriptableRenderContext context, ref CameraData cameraData)
{
}
// Token: 0x06000258 RID: 600 RVA: 0x00003570 File Offset: 0x00001770
[Token(Token = "0x6000242")]
[Address(RVA = "0x19C7F40", Offset = "0x19C6D40", VA = "0x1819C7F40")]
public bool Setup(ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x06000259 RID: 601 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000243")]
[Address(RVA = "0x19C6520", Offset = "0x19C5320", VA = "0x1819C6520", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x0600025A RID: 602 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000244")]
[Address(RVA = "0x19C66D0", Offset = "0x19C54D0", VA = "0x1819C66D0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0600025B RID: 603 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000245")]
[Address(RVA = "0x19C6710", Offset = "0x19C5510", VA = "0x1819C6710", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x0600025C RID: 604 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000246")]
[Address(RVA = "0x19C62C0", Offset = "0x19C50C0", VA = "0x1819C62C0")]
private void Clear()
{
}
// Token: 0x0600025D RID: 605 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000247")]
[Address(RVA = "0x19C6EA0", Offset = "0x19C5CA0", VA = "0x1819C6EA0")]
private void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
{
}
// Token: 0x0600025E RID: 606 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000248")]
[Address(RVA = "0x19C7740", Offset = "0x19C6540", VA = "0x1819C7740")]
private void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, VisibleLight shadowLight, bool softShadows, float sampleBias)
{
}
// Token: 0x0400032A RID: 810
[Token(Token = "0x40002DF")]
private const int k_MaxCascades = 4;
// Token: 0x0400032B RID: 811
[Token(Token = "0x40002E0")]
private const int k_ShadowmapBufferBits = 16;
// Token: 0x0400032C RID: 812
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002E1")]
private int m_ShadowmapWidth;
// Token: 0x0400032D RID: 813
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40002E2")]
private int m_ShadowmapHeight;
// Token: 0x0400032E RID: 814
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002E3")]
private int m_ShadowCasterCascadesCount;
// Token: 0x0400032F RID: 815
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x40002E4")]
private bool m_SupportsBoxFilterForShadows;
// Token: 0x04000330 RID: 816
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40002E5")]
private RenderTargetHandle m_MainLightShadowmap;
// Token: 0x04000331 RID: 817
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40002E6")]
private RenderTexture m_MainLightShadowmapTexture;
// Token: 0x04000332 RID: 818
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40002E7")]
private Matrix4x4[] m_MainLightShadowMatrices;
// Token: 0x04000333 RID: 819
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40002E8")]
private ShadowSliceData[] m_CascadeSlices;
// Token: 0x04000334 RID: 820
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40002E9")]
private Vector4[] m_CascadeSplitDistances;
// Token: 0x04000335 RID: 821
[Token(Token = "0x40002EA")]
private const string m_ProfilerTag = "Render Cached Main Shadowmap";
// Token: 0x04000336 RID: 822
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40002EB")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x04000337 RID: 823
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40002EC")]
private CullingResults cachedCullResults;
// Token: 0x04000338 RID: 824
[Token(Token = "0x40002ED")]
private static uint shadowCasterLayerMask;
// Token: 0x04000339 RID: 825
[Token(Token = "0x40002EE")]
private static bool isDirty;
// Token: 0x0400033A RID: 826
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40002EF")]
private Vector3 lastRenderCameraPosition;
// Token: 0x0400033B RID: 827
[FieldOffset(Offset = "0xC4")]
[Token(Token = "0x40002F0")]
private bool isReusingCachedData;
// Token: 0x0200008E RID: 142
[Token(Token = "0x20000C0")]
private static class MainLightShadowConstantBuffer
{
// Token: 0x0400033C RID: 828
[Token(Token = "0x400049B")]
public static int _WorldToShadow;
// Token: 0x0400033D RID: 829
[Token(Token = "0x400049C")]
public static int _ShadowParams;
// Token: 0x0400033E RID: 830
[Token(Token = "0x400049D")]
public static int _CascadeShadowSplitSpheres0;
// Token: 0x0400033F RID: 831
[Token(Token = "0x400049E")]
public static int _CascadeShadowSplitSpheres1;
// Token: 0x04000340 RID: 832
[Token(Token = "0x400049F")]
public static int _CascadeShadowSplitSpheres2;
// Token: 0x04000341 RID: 833
[Token(Token = "0x40004A0")]
public static int _CascadeShadowSplitSpheres3;
// Token: 0x04000342 RID: 834
[Token(Token = "0x40004A1")]
public static int _CascadeShadowSplitSphereRadii;
// Token: 0x04000343 RID: 835
[Token(Token = "0x40004A2")]
public static int _ShadowOffset0;
// Token: 0x04000344 RID: 836
[Token(Token = "0x40004A3")]
public static int _ShadowOffset1;
// Token: 0x04000345 RID: 837
[Token(Token = "0x40004A4")]
public static int _ShadowOffset2;
// Token: 0x04000346 RID: 838
[Token(Token = "0x40004A5")]
public static int _ShadowOffset3;
// Token: 0x04000347 RID: 839
[Token(Token = "0x40004A6")]
public static int _ShadowmapSize;
}
}
}
@@ -0,0 +1,186 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Experimental.Rendering;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008F RID: 143
[Token(Token = "0x200007E")]
public class ColorGradingLutPass : ScriptableRenderPass
{
// Token: 0x06000260 RID: 608 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024A")]
[Address(RVA = "0x19CB230", Offset = "0x19CA030", VA = "0x1819CB230")]
public ColorGradingLutPass(RenderPassEvent evt, PostProcessData data)
{
}
// Token: 0x06000261 RID: 609 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024B")]
[Address(RVA = "0x19CB100", Offset = "0x19C9F00", VA = "0x1819CB100")]
public void Setup(in RenderTargetHandle internalLut)
{
}
// Token: 0x06000262 RID: 610 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024C")]
[Address(RVA = "0x19C9FF0", Offset = "0x19C8DF0", VA = "0x1819C9FF0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000263 RID: 611 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024D")]
[Address(RVA = "0x19CB0D0", Offset = "0x19C9ED0", VA = "0x1819CB0D0", Slot = "6")]
internal override void OnFinishCameraStackRendering(CommandBuffer cmd)
{
}
// Token: 0x06000264 RID: 612 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024E")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x06000265 RID: 613 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600024F")]
[Address(RVA = "0x19CB110", Offset = "0x19C9F10", VA = "0x1819CB110")]
[CompilerGenerated]
private Material <.ctor>g__Load|6_0(Shader shader)
{
return null;
}
// Token: 0x04000348 RID: 840
[Token(Token = "0x40002F1")]
private const string k_ProfilerTag = "Color Grading LUT";
// Token: 0x04000349 RID: 841
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002F2")]
private readonly Material m_LutBuilderLdr;
// Token: 0x0400034A RID: 842
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002F3")]
private readonly Material m_LutBuilderHdr;
// Token: 0x0400034B RID: 843
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40002F4")]
private readonly GraphicsFormat m_HdrLutFormat;
// Token: 0x0400034C RID: 844
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x40002F5")]
private readonly GraphicsFormat m_LdrLutFormat;
// Token: 0x0400034D RID: 845
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40002F6")]
private RenderTargetHandle m_InternalLut;
// Token: 0x02000090 RID: 144
[Token(Token = "0x20000C1")]
private static class ShaderConstants
{
// Token: 0x0400034E RID: 846
[Token(Token = "0x40004A7")]
public static readonly int _Lut_Params;
// Token: 0x0400034F RID: 847
[Token(Token = "0x40004A8")]
public static readonly int _ColorBalance;
// Token: 0x04000350 RID: 848
[Token(Token = "0x40004A9")]
public static readonly int _ColorFilter;
// Token: 0x04000351 RID: 849
[Token(Token = "0x40004AA")]
public static readonly int _ChannelMixerRed;
// Token: 0x04000352 RID: 850
[Token(Token = "0x40004AB")]
public static readonly int _ChannelMixerGreen;
// Token: 0x04000353 RID: 851
[Token(Token = "0x40004AC")]
public static readonly int _ChannelMixerBlue;
// Token: 0x04000354 RID: 852
[Token(Token = "0x40004AD")]
public static readonly int _HueSatCon;
// Token: 0x04000355 RID: 853
[Token(Token = "0x40004AE")]
public static readonly int _Lift;
// Token: 0x04000356 RID: 854
[Token(Token = "0x40004AF")]
public static readonly int _Gamma;
// Token: 0x04000357 RID: 855
[Token(Token = "0x40004B0")]
public static readonly int _Gain;
// Token: 0x04000358 RID: 856
[Token(Token = "0x40004B1")]
public static readonly int _Shadows;
// Token: 0x04000359 RID: 857
[Token(Token = "0x40004B2")]
public static readonly int _Midtones;
// Token: 0x0400035A RID: 858
[Token(Token = "0x40004B3")]
public static readonly int _Highlights;
// Token: 0x0400035B RID: 859
[Token(Token = "0x40004B4")]
public static readonly int _ShaHiLimits;
// Token: 0x0400035C RID: 860
[Token(Token = "0x40004B5")]
public static readonly int _SplitShadows;
// Token: 0x0400035D RID: 861
[Token(Token = "0x40004B6")]
public static readonly int _SplitHighlights;
// Token: 0x0400035E RID: 862
[Token(Token = "0x40004B7")]
public static readonly int _CurveMaster;
// Token: 0x0400035F RID: 863
[Token(Token = "0x40004B8")]
public static readonly int _CurveRed;
// Token: 0x04000360 RID: 864
[Token(Token = "0x40004B9")]
public static readonly int _CurveGreen;
// Token: 0x04000361 RID: 865
[Token(Token = "0x40004BA")]
public static readonly int _CurveBlue;
// Token: 0x04000362 RID: 866
[Token(Token = "0x40004BB")]
public static readonly int _CurveHueVsHue;
// Token: 0x04000363 RID: 867
[Token(Token = "0x40004BC")]
public static readonly int _CurveHueVsSat;
// Token: 0x04000364 RID: 868
[Token(Token = "0x40004BD")]
public static readonly int _CurveLumVsSat;
// Token: 0x04000365 RID: 869
[Token(Token = "0x40004BE")]
public static readonly int _CurveSatVsSat;
}
}
}
@@ -0,0 +1,107 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000091 RID: 145
[Token(Token = "0x200007F")]
public class CopyColorPass : ScriptableRenderPass
{
// Token: 0x170000A5 RID: 165
// (get) Token: 0x06000267 RID: 615 RVA: 0x00003588 File Offset: 0x00001788
// (set) Token: 0x06000268 RID: 616 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000A4")]
private RenderTargetIdentifier source
{
[Token(Token = "0x6000250")]
[Address(RVA = "0x105F1D0", Offset = "0x105DFD0", VA = "0x18105F1D0")]
[CompilerGenerated]
get
{
return default(RenderTargetIdentifier);
}
[Token(Token = "0x6000251")]
[Address(RVA = "0x19CBC90", Offset = "0x19CAA90", VA = "0x1819CBC90")]
[CompilerGenerated]
set
{
}
}
// Token: 0x170000A6 RID: 166
// (get) Token: 0x06000269 RID: 617 RVA: 0x000035A0 File Offset: 0x000017A0
// (set) Token: 0x0600026A RID: 618 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000A5")]
private RenderTargetHandle destination
{
[Token(Token = "0x6000252")]
[Address(RVA = "0xA35760", Offset = "0xA34560", VA = "0x180A35760")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x6000253")]
[Address(RVA = "0xA351F0", Offset = "0xA33FF0", VA = "0x180A351F0")]
[CompilerGenerated]
set
{
}
}
// Token: 0x0600026B RID: 619 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000254")]
[Address(RVA = "0x19CBC20", Offset = "0x19CAA20", VA = "0x1819CBC20")]
public CopyColorPass(RenderPassEvent evt, Material samplingMaterial)
{
}
// Token: 0x0600026C RID: 620 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000255")]
[Address(RVA = "0x19CBBF0", Offset = "0x19CA9F0", VA = "0x1819CBBF0")]
public void Setup(RenderTargetIdentifier source, RenderTargetHandle destination, Downsampling downsampling)
{
}
// Token: 0x0600026D RID: 621 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000256")]
[Address(RVA = "0x19CB660", Offset = "0x19CA460", VA = "0x1819CB660", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescripor)
{
}
// Token: 0x0600026E RID: 622 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000257")]
[Address(RVA = "0x19CB770", Offset = "0x19CA570", VA = "0x1819CB770", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0600026F RID: 623 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000258")]
[Address(RVA = "0x19CBAE0", Offset = "0x19CA8E0", VA = "0x1819CBAE0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x04000366 RID: 870
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002F7")]
private int m_SampleOffsetShaderHandle;
// Token: 0x04000367 RID: 871
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002F8")]
private Material m_SamplingMaterial;
// Token: 0x04000368 RID: 872
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40002F9")]
private Downsampling m_DownsamplingMethod;
// Token: 0x0400036B RID: 875
[Token(Token = "0x40002FC")]
private const string m_ProfilerTag = "Copy Color";
}
}
@@ -0,0 +1,102 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000092 RID: 146
[Token(Token = "0x2000080")]
public class CopyDepthPass : ScriptableRenderPass
{
// Token: 0x170000A7 RID: 167
// (get) Token: 0x06000270 RID: 624 RVA: 0x000035B8 File Offset: 0x000017B8
// (set) Token: 0x06000271 RID: 625 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000A6")]
private RenderTargetHandle source
{
[Token(Token = "0x6000259")]
[Address(RVA = "0x567200", Offset = "0x566000", VA = "0x180567200")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x600025A")]
[Address(RVA = "0x5674A0", Offset = "0x5662A0", VA = "0x1805674A0")]
[CompilerGenerated]
set
{
}
}
// Token: 0x170000A8 RID: 168
// (get) Token: 0x06000272 RID: 626 RVA: 0x000035D0 File Offset: 0x000017D0
// (set) Token: 0x06000273 RID: 627 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000A7")]
private RenderTargetHandle destination
{
[Token(Token = "0x600025B")]
[Address(RVA = "0x567210", Offset = "0x566010", VA = "0x180567210")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x600025C")]
[Address(RVA = "0x5674B0", Offset = "0x5662B0", VA = "0x1805674B0")]
[CompilerGenerated]
set
{
}
}
// Token: 0x06000274 RID: 628 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600025D")]
[Address(RVA = "0x19CC4B0", Offset = "0x19CB2B0", VA = "0x1819CC4B0")]
public CopyDepthPass(RenderPassEvent evt, Material copyDepthMaterial)
{
}
// Token: 0x06000275 RID: 629 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600025E")]
[Address(RVA = "0x19CC4A0", Offset = "0x19CB2A0", VA = "0x1819CC4A0")]
public void Setup(RenderTargetHandle source, RenderTargetHandle destination)
{
}
// Token: 0x06000276 RID: 630 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600025F")]
[Address(RVA = "0x19CBCC0", Offset = "0x19CAAC0", VA = "0x1819CBCC0", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x06000277 RID: 631 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000260")]
[Address(RVA = "0x19CBDD0", Offset = "0x19CABD0", VA = "0x1819CBDD0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000278 RID: 632 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000261")]
[Address(RVA = "0x19CC3F0", Offset = "0x19CB1F0", VA = "0x1819CC3F0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x0400036E RID: 878
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002FF")]
private Material m_CopyDepthMaterial;
// Token: 0x0400036F RID: 879
[Token(Token = "0x4000300")]
private const string m_ProfilerTag = "Copy Depth";
// Token: 0x04000370 RID: 880
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000301")]
private int m_ScaleBiasId;
}
}
@@ -0,0 +1,112 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000093 RID: 147
[Token(Token = "0x2000081")]
public class DepthOnlyPass : ScriptableRenderPass
{
// Token: 0x170000A9 RID: 169
// (get) Token: 0x06000279 RID: 633 RVA: 0x000035E8 File Offset: 0x000017E8
// (set) Token: 0x0600027A RID: 634 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000A8")]
private RenderTargetHandle depthAttachmentHandle
{
[Token(Token = "0x6000262")]
[Address(RVA = "0x567210", Offset = "0x566010", VA = "0x180567210")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x6000263")]
[Address(RVA = "0x5674B0", Offset = "0x5662B0", VA = "0x1805674B0")]
[CompilerGenerated]
set
{
}
}
// Token: 0x170000AA RID: 170
// (get) Token: 0x0600027B RID: 635 RVA: 0x00003600 File Offset: 0x00001800
// (set) Token: 0x0600027C RID: 636 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000A9")]
internal RenderTextureDescriptor descriptor
{
[Token(Token = "0x6000264")]
[Address(RVA = "0x19CCEB0", Offset = "0x19CBCB0", VA = "0x1819CCEB0")]
[CompilerGenerated]
get
{
return default(RenderTextureDescriptor);
}
[Token(Token = "0x6000265")]
[Address(RVA = "0x19CCEE0", Offset = "0x19CBCE0", VA = "0x1819CCEE0")]
[CompilerGenerated]
private set
{
}
}
// Token: 0x0600027D RID: 637 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000266")]
[Address(RVA = "0x19CCD70", Offset = "0x19CBB70", VA = "0x1819CCD70")]
public DepthOnlyPass(RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask)
{
}
// Token: 0x0600027E RID: 638 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000267")]
[Address(RVA = "0x19CCD00", Offset = "0x19CBB00", VA = "0x1819CCD00")]
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle depthAttachmentHandle)
{
}
// Token: 0x0600027F RID: 639 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000268")]
[Address(RVA = "0x19CC8A0", Offset = "0x19CB6A0", VA = "0x1819CC8A0", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x06000280 RID: 640 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000269")]
[Address(RVA = "0x19CC990", Offset = "0x19CB790", VA = "0x1819CC990", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000281 RID: 641 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026A")]
[Address(RVA = "0x19CCC00", Offset = "0x19CBA00", VA = "0x1819CCC00", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x04000371 RID: 881
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000302")]
private int kDepthBufferBits;
// Token: 0x04000374 RID: 884
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x4000305")]
private FilteringSettings m_FilteringSettings;
// Token: 0x04000375 RID: 885
[Token(Token = "0x4000306")]
private const string m_ProfilerTag = "Depth Prepass";
// Token: 0x04000376 RID: 886
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000307")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x04000377 RID: 887
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000308")]
private ShaderTagId m_ShaderTagId;
}
}
@@ -0,0 +1,83 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000094 RID: 148
[Token(Token = "0x2000082")]
public class DrawObjectsPass : ScriptableRenderPass
{
// Token: 0x06000282 RID: 642 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026B")]
[Address(RVA = "0x19CD2B0", Offset = "0x19CC0B0", VA = "0x1819CD2B0")]
public DrawObjectsPass(string profilerTag, bool opaque, RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask, StencilState stencilState, int stencilReference)
{
}
// Token: 0x06000283 RID: 643 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026C")]
[Address(RVA = "0x19CD240", Offset = "0x19CC040", VA = "0x1819CD240")]
public void Setup(ClearFlag clearFlag, Color clearColor)
{
}
// Token: 0x06000284 RID: 644 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026D")]
[Address(RVA = "0x19CCF10", Offset = "0x19CBD10", VA = "0x1819CCF10", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x06000285 RID: 645 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026E")]
[Address(RVA = "0x19CCF40", Offset = "0x19CBD40", VA = "0x1819CCF40", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x04000378 RID: 888
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000309")]
private FilteringSettings m_FilteringSettings;
// Token: 0x04000379 RID: 889
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400030A")]
private RenderStateBlock m_RenderStateBlock;
// Token: 0x0400037A RID: 890
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400030B")]
private List<ShaderTagId> m_ShaderTagIdList;
// Token: 0x0400037B RID: 891
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x400030C")]
private string m_ProfilerTag;
// Token: 0x0400037C RID: 892
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x400030D")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x0400037D RID: 893
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x400030E")]
private bool m_IsOpaque;
// Token: 0x0400037E RID: 894
[Token(Token = "0x400030F")]
private static readonly int s_DrawObjectPassDataPropID;
// Token: 0x0400037F RID: 895
[FieldOffset(Offset = "0x10C")]
[Token(Token = "0x4000310")]
private ClearFlag m_requestedClearFlag;
// Token: 0x04000380 RID: 896
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000311")]
private Color m_requestedClearColor;
}
}
@@ -0,0 +1,50 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000095 RID: 149
[Token(Token = "0x2000083")]
public class FinalBlitPass : ScriptableRenderPass
{
// Token: 0x06000287 RID: 647 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000270")]
[Address(RVA = "0x19CE2A0", Offset = "0x19CD0A0", VA = "0x1819CE2A0")]
public FinalBlitPass(RenderPassEvent evt, Material blitMaterial)
{
}
// Token: 0x06000288 RID: 648 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000271")]
[Address(RVA = "0x19CE290", Offset = "0x19CD090", VA = "0x1819CE290")]
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle colorHandle)
{
}
// Token: 0x06000289 RID: 649 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000272")]
[Address(RVA = "0x19CDB20", Offset = "0x19CC920", VA = "0x1819CDB20", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x04000381 RID: 897
[Token(Token = "0x4000312")]
private const string m_ProfilerTag = "Final Blit Pass";
// Token: 0x04000382 RID: 898
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000313")]
private RenderTargetHandle m_Source;
// Token: 0x04000383 RID: 899
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000314")]
private Material m_BlitMaterial;
// Token: 0x04000384 RID: 900
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000315")]
private TextureDimension m_TargetDimension;
}
}
@@ -0,0 +1,154 @@
using System;
using Cpp2IlInjected;
using Unity.Collections;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000087 RID: 135
[Token(Token = "0x2000079")]
public class ForwardLights
{
// Token: 0x0600023E RID: 574 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000228")]
[Address(RVA = "0x19CF4F0", Offset = "0x19CE2F0", VA = "0x1819CF4F0")]
public ForwardLights()
{
}
// Token: 0x0600023F RID: 575 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000229")]
[Address(RVA = "0x19CF1D0", Offset = "0x19CDFD0", VA = "0x1819CF1D0")]
public void Setup(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000240 RID: 576 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600022A")]
[Address(RVA = "0x19CE2E0", Offset = "0x19CD0E0", VA = "0x1819CE2E0")]
private void InitializeLightConstants(NativeArray<VisibleLight> lights, int lightIndex, out Vector4 lightPos, out Vector4 lightColor, out Vector4 lightAttenuation, out Vector4 lightSpotDir, out Vector4 lightOcclusionProbeChannel)
{
}
// Token: 0x06000241 RID: 577 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600022B")]
[Address(RVA = "0x19CF050", Offset = "0x19CDE50", VA = "0x1819CF050")]
private void SetupShaderLightConstants(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x06000242 RID: 578 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600022C")]
[Address(RVA = "0x19CEF00", Offset = "0x19CDD00", VA = "0x1819CEF00")]
private void SetupMainLightConstants(CommandBuffer cmd, ref LightData lightData)
{
}
// Token: 0x06000243 RID: 579 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600022D")]
[Address(RVA = "0x19CEAD0", Offset = "0x19CD8D0", VA = "0x1819CEAD0")]
private void SetupAdditionalLightConstants(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x040002FA RID: 762
[Token(Token = "0x40002BE")]
private const string k_SetupLightConstants = "Setup Light Constants";
// Token: 0x040002FB RID: 763
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40002BF")]
private MixedLightingSetup m_MixedLightingSetup;
// Token: 0x040002FC RID: 764
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x40002C0")]
private Vector4 k_DefaultLightPosition;
// Token: 0x040002FD RID: 765
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40002C1")]
private Vector4 k_DefaultLightColor;
// Token: 0x040002FE RID: 766
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40002C2")]
private Vector4 k_DefaultLightAttenuation;
// Token: 0x040002FF RID: 767
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40002C3")]
private Vector4 k_DefaultLightSpotDirection;
// Token: 0x04000300 RID: 768
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x40002C4")]
private Vector4 k_DefaultLightsProbeChannel;
// Token: 0x04000301 RID: 769
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002C5")]
private Vector4[] m_AdditionalLightPositions;
// Token: 0x04000302 RID: 770
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002C6")]
private Vector4[] m_AdditionalLightColors;
// Token: 0x04000303 RID: 771
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40002C7")]
private Vector4[] m_AdditionalLightAttenuations;
// Token: 0x04000304 RID: 772
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40002C8")]
private Vector4[] m_AdditionalLightSpotDirections;
// Token: 0x04000305 RID: 773
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40002C9")]
private Vector4[] m_AdditionalLightOcclusionProbeChannels;
// Token: 0x04000306 RID: 774
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40002CA")]
private bool m_UseStructuredBuffer;
// Token: 0x02000088 RID: 136
[Token(Token = "0x20000BE")]
private static class LightConstantBuffer
{
// Token: 0x04000307 RID: 775
[Token(Token = "0x400048C")]
public static int _MainLightPosition;
// Token: 0x04000308 RID: 776
[Token(Token = "0x400048D")]
public static int _MainLightColor;
// Token: 0x04000309 RID: 777
[Token(Token = "0x400048E")]
public static int _AdditionalLightsCount;
// Token: 0x0400030A RID: 778
[Token(Token = "0x400048F")]
public static int _AdditionalLightsPosition;
// Token: 0x0400030B RID: 779
[Token(Token = "0x4000490")]
public static int _AdditionalLightsColor;
// Token: 0x0400030C RID: 780
[Token(Token = "0x4000491")]
public static int _AdditionalLightsAttenuation;
// Token: 0x0400030D RID: 781
[Token(Token = "0x4000492")]
public static int _AdditionalLightsSpotDir;
// Token: 0x0400030E RID: 782
[Token(Token = "0x4000493")]
public static int _AdditionalLightOcclusionProbeChannel;
}
}
}
@@ -0,0 +1,41 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000096 RID: 150
[Token(Token = "0x2000084")]
public sealed class FullscreenMaterialPass : ScriptableRenderPass
{
// Token: 0x0600028A RID: 650 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000273")]
[Address(RVA = "0x19C9090", Offset = "0x19C7E90", VA = "0x1819C9090")]
public FullscreenMaterialPass(RenderPassEvent evt)
{
}
// Token: 0x0600028B RID: 651 RVA: 0x00003618 File Offset: 0x00001818
[Token(Token = "0x6000274")]
[Address(RVA = "0x19D3350", Offset = "0x19D2150", VA = "0x1819D3350")]
public bool Setup(Material material)
{
return default(bool);
}
// Token: 0x0600028C RID: 652 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000275")]
[Address(RVA = "0x19D3210", Offset = "0x19D2010", VA = "0x1819D3210", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x04000385 RID: 901
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000316")]
private Material m_Material;
// Token: 0x04000386 RID: 902
[Token(Token = "0x4000317")]
private const string k_ProfilerTag = "Blit Material Pass";
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008C RID: 140
[Token(Token = "0x200007C")]
public interface IFastLineRenderInstance
{
// Token: 0x06000251 RID: 593
[Token(Token = "0x600023B")]
[Address(Slot = "0")]
bool UpdateBuffers(CommandBuffer commandBuffer, Camera camera);
// Token: 0x06000252 RID: 594
[Token(Token = "0x600023C")]
[Address(Slot = "1")]
void RenderPass(Camera camera, CommandBuffer cmd);
}
}
@@ -0,0 +1,182 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000097 RID: 151
[Token(Token = "0x2000085")]
public class MainLightShadowCasterPass : ScriptableRenderPass
{
// Token: 0x0600028D RID: 653 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000276")]
[Address(RVA = "0x19D4B30", Offset = "0x19D3930", VA = "0x1819D4B30")]
public MainLightShadowCasterPass(RenderPassEvent evt)
{
}
// Token: 0x0600028E RID: 654 RVA: 0x00003630 File Offset: 0x00001830
[Token(Token = "0x6000277")]
[Address(RVA = "0x19D4750", Offset = "0x19D3550", VA = "0x1819D4750")]
public bool Setup(ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x0600028F RID: 655 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000278")]
[Address(RVA = "0x19D35E0", Offset = "0x19D23E0", VA = "0x1819D35E0", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x06000290 RID: 656 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000279")]
[Address(RVA = "0x19D36F0", Offset = "0x19D24F0", VA = "0x1819D36F0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000291 RID: 657 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027A")]
[Address(RVA = "0x19D3730", Offset = "0x19D2530", VA = "0x1819D3730", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x06000292 RID: 658 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027B")]
[Address(RVA = "0x19D33C0", Offset = "0x19D21C0", VA = "0x1819D33C0")]
private void Clear()
{
}
// Token: 0x06000293 RID: 659 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027C")]
[Address(RVA = "0x19D37F0", Offset = "0x19D25F0", VA = "0x1819D37F0")]
private void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
{
}
// Token: 0x06000294 RID: 660 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027D")]
[Address(RVA = "0x19D3F50", Offset = "0x19D2D50", VA = "0x1819D3F50")]
private void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, VisibleLight shadowLight, bool softShadows, float sampleBias)
{
}
// Token: 0x04000387 RID: 903
[Token(Token = "0x4000318")]
private const int k_MaxCascades = 4;
// Token: 0x04000388 RID: 904
[Token(Token = "0x4000319")]
private const int k_ShadowmapBufferBits = 16;
// Token: 0x04000389 RID: 905
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400031A")]
private int m_ShadowmapWidth;
// Token: 0x0400038A RID: 906
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x400031B")]
private int m_ShadowmapHeight;
// Token: 0x0400038B RID: 907
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400031C")]
private int m_ShadowCasterCascadesCount;
// Token: 0x0400038C RID: 908
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x400031D")]
private bool m_SupportsBoxFilterForShadows;
// Token: 0x0400038D RID: 909
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400031E")]
private RenderTargetHandle m_MainLightShadowmap;
// Token: 0x0400038E RID: 910
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400031F")]
private RenderTexture m_MainLightShadowmapTexture;
// Token: 0x0400038F RID: 911
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000320")]
private Matrix4x4[] m_MainLightShadowMatrices;
// Token: 0x04000390 RID: 912
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000321")]
private ShadowSliceData[] m_CascadeSlices;
// Token: 0x04000391 RID: 913
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000322")]
private Vector4[] m_CascadeSplitDistances;
// Token: 0x04000392 RID: 914
[Token(Token = "0x4000323")]
private const string m_ProfilerTag = "Render Main Shadowmap";
// Token: 0x04000393 RID: 915
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000324")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x02000098 RID: 152
[Token(Token = "0x20000C2")]
private static class MainLightShadowConstantBuffer
{
// Token: 0x04000394 RID: 916
[Token(Token = "0x40004BF")]
public static int _WorldToShadow;
// Token: 0x04000395 RID: 917
[Token(Token = "0x40004C0")]
public static int _ShadowParams;
// Token: 0x04000396 RID: 918
[Token(Token = "0x40004C1")]
public static int _CascadeShadowSplitSpheres0;
// Token: 0x04000397 RID: 919
[Token(Token = "0x40004C2")]
public static int _CascadeShadowSplitSpheres1;
// Token: 0x04000398 RID: 920
[Token(Token = "0x40004C3")]
public static int _CascadeShadowSplitSpheres2;
// Token: 0x04000399 RID: 921
[Token(Token = "0x40004C4")]
public static int _CascadeShadowSplitSpheres3;
// Token: 0x0400039A RID: 922
[Token(Token = "0x40004C5")]
public static int _CascadeShadowSplitSphereRadii;
// Token: 0x0400039B RID: 923
[Token(Token = "0x40004C6")]
public static int _ShadowOffset0;
// Token: 0x0400039C RID: 924
[Token(Token = "0x40004C7")]
public static int _ShadowOffset1;
// Token: 0x0400039D RID: 925
[Token(Token = "0x40004C8")]
public static int _ShadowOffset2;
// Token: 0x0400039E RID: 926
[Token(Token = "0x40004C9")]
public static int _ShadowOffset3;
// Token: 0x0400039F RID: 927
[Token(Token = "0x40004CA")]
public static int _ShadowmapSize;
}
}
}
@@ -0,0 +1,99 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000099 RID: 153
[Token(Token = "0x2000086")]
public abstract class MobileComfortEffectPass : ScriptableRenderPass
{
// Token: 0x170000AB RID: 171
// (get) Token: 0x06000295 RID: 661 RVA: 0x00003648 File Offset: 0x00001848
[Token(Token = "0x170000AA")]
public static bool IsSupported
{
[Token(Token = "0x600027E")]
[Address(RVA = "0x19D5610", Offset = "0x19D4410", VA = "0x1819D5610")]
get
{
return default(bool);
}
}
// Token: 0x170000AC RID: 172
// (get) Token: 0x06000296 RID: 662 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000AB")]
protected static Mesh WorldSpaceQuadMesh
{
[Token(Token = "0x600027F")]
[Address(RVA = "0x19D5670", Offset = "0x19D4470", VA = "0x1819D5670")]
get
{
return null;
}
}
// Token: 0x06000297 RID: 663 RVA: 0x00003660 File Offset: 0x00001860
[Token(Token = "0x6000280")]
[Address(RVA = "0x19D5330", Offset = "0x19D4130", VA = "0x1819D5330")]
protected static Matrix4x4 GetWorldSpaceQuadTRSMatrix(Camera camera, bool scaleUniformly = false)
{
return default(Matrix4x4);
}
// Token: 0x06000298 RID: 664 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000281")]
[Address(RVA = "0x19D4DB0", Offset = "0x19D3BB0", VA = "0x1819D4DB0")]
private static Mesh CreateWorldSpaceQuadMesh()
{
return null;
}
// Token: 0x06000299 RID: 665 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000282")]
[Address(RVA = "0x19D5600", Offset = "0x19D4400", VA = "0x1819D5600")]
protected MobileComfortEffectPass()
{
}
// Token: 0x040003A0 RID: 928
[Token(Token = "0x4000325")]
protected const float QUAD_SCALE_FUDGE_FACTOR = 1.25f;
// Token: 0x040003A1 RID: 929
[Token(Token = "0x4000326")]
protected const float QUAD_LEFT_X_OUTER = -0.5f;
// Token: 0x040003A2 RID: 930
[Token(Token = "0x4000327")]
protected const float QUAD_RIGHT_X_OUTER = 0.5f;
// Token: 0x040003A3 RID: 931
[Token(Token = "0x4000328")]
protected const float QUAD_BOTTOM_Y_OUTER = -0.5f;
// Token: 0x040003A4 RID: 932
[Token(Token = "0x4000329")]
protected const float QUAD_TOP_Y_OUTER = 0.5f;
// Token: 0x040003A5 RID: 933
[Token(Token = "0x400032A")]
protected const float QUAD_LEFT_U_OUTER = 0f;
// Token: 0x040003A6 RID: 934
[Token(Token = "0x400032B")]
protected const float QUAD_RIGHT_U_OUTER = 1f;
// Token: 0x040003A7 RID: 935
[Token(Token = "0x400032C")]
protected const float QUAD_BOTTOM_V_OUTER = 0f;
// Token: 0x040003A8 RID: 936
[Token(Token = "0x400032D")]
protected const float QUAD_TOP_V_OUTER = 1f;
// Token: 0x040003A9 RID: 937
[Token(Token = "0x400032E")]
private static Mesh _worldSpaceQuadMesh;
}
}
@@ -0,0 +1,81 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200009A RID: 154
[Token(Token = "0x2000087")]
public sealed class MobileFadeEffectPass : MobileComfortEffectPass
{
// Token: 0x170000AD RID: 173
// (get) Token: 0x0600029B RID: 667 RVA: 0x00003678 File Offset: 0x00001878
[Token(Token = "0x170000AC")]
public float CurrentFadeValue
{
[Token(Token = "0x6000284")]
[Address(RVA = "0x19D5B50", Offset = "0x19D4950", VA = "0x1819D5B50")]
get
{
return 0f;
}
}
// Token: 0x0600029C RID: 668 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000285")]
[Address(RVA = "0x19D5AD0", Offset = "0x19D48D0", VA = "0x1819D5AD0")]
public MobileFadeEffectPass(RenderPassEvent evt, Material material)
{
}
// Token: 0x0600029D RID: 669 RVA: 0x00003690 File Offset: 0x00001890
[Token(Token = "0x6000286")]
[Address(RVA = "0x19D5A00", Offset = "0x19D4800", VA = "0x1819D5A00")]
public bool Setup()
{
return default(bool);
}
// Token: 0x0600029E RID: 670 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000287")]
[Address(RVA = "0x19D5760", Offset = "0x19D4560", VA = "0x1819D5760", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040003AA RID: 938
[Token(Token = "0x400032F")]
private static readonly int FADE_ID;
// Token: 0x040003AB RID: 939
[Token(Token = "0x4000330")]
private const float MONOCHROME_EFFECT_POWER = 0.667f;
// Token: 0x040003AC RID: 940
[Token(Token = "0x4000331")]
public static MobileFadeEffectPass.Settings CurrentSettings;
// Token: 0x040003AD RID: 941
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000332")]
private Material m_Material;
// Token: 0x040003AE RID: 942
[Token(Token = "0x4000333")]
private const string k_PostProcessingTag = "Render Mobile Fade Effect";
// Token: 0x0200009B RID: 155
[Token(Token = "0x20000C3")]
public struct Settings
{
// Token: 0x040003AF RID: 943
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40004CB")]
public float fadeEffect;
// Token: 0x040003B0 RID: 944
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40004CC")]
public float monochromeReplacementEffect;
}
}
}
@@ -0,0 +1,78 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200009C RID: 156
[Token(Token = "0x2000088")]
public sealed class MobileVignetteEffectPass : MobileComfortEffectPass
{
// Token: 0x060002A0 RID: 672 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000289")]
[Address(RVA = "0x19D5F30", Offset = "0x19D4D30", VA = "0x1819D5F30")]
public MobileVignetteEffectPass(RenderPassEvent evt, Material material)
{
}
// Token: 0x060002A1 RID: 673 RVA: 0x000036A8 File Offset: 0x000018A8
[Token(Token = "0x600028A")]
[Address(RVA = "0x19D5DC0", Offset = "0x19D4BC0", VA = "0x1819D5DC0")]
public bool Setup()
{
return default(bool);
}
// Token: 0x060002A2 RID: 674 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028B")]
[Address(RVA = "0x19D5C00", Offset = "0x19D4A00", VA = "0x1819D5C00", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040003B1 RID: 945
[Token(Token = "0x4000334")]
private static readonly int POWER_ID;
// Token: 0x040003B2 RID: 946
[Token(Token = "0x4000335")]
private static readonly int COLOR_ID;
// Token: 0x040003B3 RID: 947
[Token(Token = "0x4000336")]
public static MobileVignetteEffectPass.Settings CurrentSettings;
// Token: 0x040003B4 RID: 948
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000337")]
private Material m_Material;
// Token: 0x040003B5 RID: 949
[Token(Token = "0x4000338")]
private const string k_ProfilerTag = "Render Mobile Vignette Effect";
// Token: 0x0200009D RID: 157
[Token(Token = "0x20000C4")]
public struct Settings
{
// Token: 0x040003B6 RID: 950
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40004CD")]
public float vignettePowerNormalized;
// Token: 0x040003B7 RID: 951
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40004CE")]
public Color vignetteColor;
// Token: 0x040003B8 RID: 952
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40004CF")]
public Mesh vignetteMesh;
// Token: 0x040003B9 RID: 953
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40004D0")]
public AnimationCurve vignetteIntensityCurve;
}
}
}
@@ -0,0 +1,666 @@
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Experimental.Rendering;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200009E RID: 158
[Token(Token = "0x2000089")]
public class PostProcessPass : ScriptableRenderPass
{
// Token: 0x060002A4 RID: 676 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028D")]
[Address(RVA = "0x19DDE50", Offset = "0x19DCC50", VA = "0x1819DDE50")]
public PostProcessPass(RenderPassEvent evt, PostProcessData data, [Optional] Material blitMaterial)
{
}
// Token: 0x060002A5 RID: 677 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028E")]
[Address(RVA = "0x19D6280", Offset = "0x19D5080", VA = "0x1819D6280")]
public void Cleanup()
{
}
// Token: 0x060002A6 RID: 678 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028F")]
[Address(RVA = "0x19DDB90", Offset = "0x19DC990", VA = "0x1819DDB90")]
public void Setup(in RenderTextureDescriptor baseDescriptor, in RenderTargetHandle source, in RenderTargetHandle destination, in RenderTargetHandle depth, in RenderTargetHandle internalLut, bool hasFinalPass, bool enableSRGBConversion)
{
}
// Token: 0x060002A7 RID: 679 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000290")]
[Address(RVA = "0x19DD280", Offset = "0x19DC080", VA = "0x1819DD280")]
public void SetupFinalPass(in RenderTargetHandle source)
{
}
// Token: 0x060002A8 RID: 680 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000291")]
[Address(RVA = "0x19D62B0", Offset = "0x19D50B0", VA = "0x1819D62B0", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x060002A9 RID: 681 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000292")]
[Address(RVA = "0x19DB990", Offset = "0x19DA790", VA = "0x1819DB990")]
public void ResetHistory()
{
}
// Token: 0x060002AA RID: 682 RVA: 0x000036C0 File Offset: 0x000018C0
[Token(Token = "0x6000293")]
[Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930")]
public bool CanRunOnTile()
{
return default(bool);
}
// Token: 0x060002AB RID: 683 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000294")]
[Address(RVA = "0x19D9070", Offset = "0x19D7E70", VA = "0x1819D9070", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060002AC RID: 684 RVA: 0x000036D8 File Offset: 0x000018D8
[Token(Token = "0x6000295")]
[Address(RVA = "0x19D93B0", Offset = "0x19D81B0", VA = "0x1819D93B0")]
private RenderTextureDescriptor GetStereoCompatibleDescriptor()
{
return default(RenderTextureDescriptor);
}
// Token: 0x060002AD RID: 685 RVA: 0x000036F0 File Offset: 0x000018F0
[Token(Token = "0x6000296")]
[Address(RVA = "0x19D9300", Offset = "0x19D8100", VA = "0x1819D9300")]
private RenderTextureDescriptor GetStereoCompatibleDescriptor(int width, int height, GraphicsFormat format, int depthBufferBits = 0)
{
return default(RenderTextureDescriptor);
}
// Token: 0x060002AE RID: 686 RVA: 0x00003708 File Offset: 0x00001908
[Token(Token = "0x6000297")]
[Address(RVA = "0x19DB800", Offset = "0x19DA600", VA = "0x1819DB800")]
private bool RequireSRGBConversionBlitToBackBuffer(CameraData cameraData)
{
return default(bool);
}
// Token: 0x060002AF RID: 687 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000298")]
[Address(RVA = "0x19D9DC0", Offset = "0x19D8BC0", VA = "0x1819D9DC0")]
private void Render(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x060002B0 RID: 688 RVA: 0x00003720 File Offset: 0x00001920
[Token(Token = "0x6000299")]
[Address(RVA = "0x19D5FB0", Offset = "0x19D4DB0", VA = "0x1819D5FB0")]
private BuiltinRenderTextureType BlitDstDiscardContent(CommandBuffer cmd, RenderTargetIdentifier rt)
{
return BuiltinRenderTextureType.None;
}
// Token: 0x060002B1 RID: 689 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029A")]
[Address(RVA = "0x19D84D0", Offset = "0x19D72D0", VA = "0x1819D84D0")]
private void DoSubpixelMorphologicalAntialiasing(ref CameraData cameraData, CommandBuffer cmd, int source, int destination)
{
}
// Token: 0x060002B2 RID: 690 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029B")]
[Address(RVA = "0x19D6D80", Offset = "0x19D5B80", VA = "0x1819D6D80")]
private void DoDepthOfField(Camera camera, CommandBuffer cmd, int source, int destination, Rect pixelRect)
{
}
// Token: 0x060002B3 RID: 691 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029C")]
[Address(RVA = "0x19D6EA0", Offset = "0x19D5CA0", VA = "0x1819D6EA0")]
private void DoGaussianDepthOfField(Camera camera, CommandBuffer cmd, int source, int destination, Rect pixelRect)
{
}
// Token: 0x060002B4 RID: 692 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029D")]
[Address(RVA = "0x19D9480", Offset = "0x19D8280", VA = "0x1819D9480")]
private void PrepareBokehKernel()
{
}
// Token: 0x060002B5 RID: 693 RVA: 0x00003738 File Offset: 0x00001938
[Token(Token = "0x600029E")]
[Address(RVA = "0x19D9290", Offset = "0x19D8090", VA = "0x1819D9290")]
private static float GetMaxBokehRadiusInPixels(float viewportHeight)
{
return 0f;
}
// Token: 0x060002B6 RID: 694 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029F")]
[Address(RVA = "0x19D63E0", Offset = "0x19D51E0", VA = "0x1819D63E0")]
private void DoBokehDepthOfField(CommandBuffer cmd, int source, int destination, Rect pixelRect)
{
}
// Token: 0x060002B7 RID: 695 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A0")]
[Address(RVA = "0x19D7C20", Offset = "0x19D6A20", VA = "0x1819D7C20")]
private void DoMotionBlur(Camera camera, CommandBuffer cmd, int source, int destination)
{
}
// Token: 0x060002B8 RID: 696 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A1")]
[Address(RVA = "0x19D8050", Offset = "0x19D6E50", VA = "0x1819D8050")]
private void DoPaniniProjection(Camera camera, CommandBuffer cmd, int source, int destination)
{
}
// Token: 0x060002B9 RID: 697 RVA: 0x00003750 File Offset: 0x00001950
[Token(Token = "0x60002A2")]
[Address(RVA = "0x19D61B0", Offset = "0x19D4FB0", VA = "0x1819D61B0")]
private Vector2 CalcViewExtents(Camera camera)
{
return default(Vector2);
}
// Token: 0x060002BA RID: 698 RVA: 0x00003768 File Offset: 0x00001968
[Token(Token = "0x60002A3")]
[Address(RVA = "0x19D6080", Offset = "0x19D4E80", VA = "0x1819D6080")]
private Vector2 CalcCropExtents(Camera camera, float d)
{
return default(Vector2);
}
// Token: 0x060002BB RID: 699 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A4")]
[Address(RVA = "0x19DB9A0", Offset = "0x19DA7A0", VA = "0x1819DB9A0")]
private void SetupBloom(CommandBuffer cmd, int source, Material uberMaterial)
{
}
// Token: 0x060002BC RID: 700 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A5")]
[Address(RVA = "0x19DD4B0", Offset = "0x19DC2B0", VA = "0x1819DD4B0")]
private void SetupLensDistortion(Material material, bool isSceneView)
{
}
// Token: 0x060002BD RID: 701 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A6")]
[Address(RVA = "0x19DCAE0", Offset = "0x19DB8E0", VA = "0x1819DCAE0")]
private void SetupChromaticAberration(Material material)
{
}
// Token: 0x060002BE RID: 702 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A7")]
[Address(RVA = "0x19DD910", Offset = "0x19DC710", VA = "0x1819DD910")]
private void SetupVignette(Material material)
{
}
// Token: 0x060002BF RID: 703 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A8")]
[Address(RVA = "0x19DCC20", Offset = "0x19DBA20", VA = "0x1819DCC20")]
private void SetupColorGrading(CommandBuffer cmd, ref RenderingData renderingData, Material material)
{
}
// Token: 0x060002C0 RID: 704 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A9")]
[Address(RVA = "0x19DD310", Offset = "0x19DC110", VA = "0x1819DD310")]
private void SetupGrain(in CameraData cameraData, Material material)
{
}
// Token: 0x060002C1 RID: 705 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AA")]
[Address(RVA = "0x19DD1A0", Offset = "0x19DBFA0", VA = "0x1819DD1A0")]
private void SetupDithering(in CameraData cameraData, Material material)
{
}
// Token: 0x060002C2 RID: 706 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AB")]
[Address(RVA = "0x19D9800", Offset = "0x19D8600", VA = "0x1819D9800")]
private void RenderFinalPass(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x060002C3 RID: 707 RVA: 0x00003780 File Offset: 0x00001980
[Token(Token = "0x60002AC")]
[Address(RVA = "0x9FD770", Offset = "0x9FC570", VA = "0x1809FD770")]
[CompilerGenerated]
private int <Render>g__GetSource|47_0(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
{
return 0;
}
// Token: 0x060002C4 RID: 708 RVA: 0x00003798 File Offset: 0x00001998
[Token(Token = "0x60002AD")]
[Address(RVA = "0x19DDC10", Offset = "0x19DCA10", VA = "0x1819DDC10")]
[CompilerGenerated]
private int <Render>g__GetDestination|47_1(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
{
return 0;
}
// Token: 0x060002C5 RID: 709 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AE")]
[Address(RVA = "0x19DDDE0", Offset = "0x19DCBE0", VA = "0x1819DDDE0")]
[CompilerGenerated]
private void <Render>g__Swap|47_2(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
{
}
// Token: 0x040003BA RID: 954
[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000339")]
private RenderTextureDescriptor m_Descriptor;
// Token: 0x040003BB RID: 955
[global::Cpp2IlInjected.FieldOffset(Offset = "0x9C")]
[Token(Token = "0x400033A")]
private RenderTargetHandle m_Source;
// Token: 0x040003BC RID: 956
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400033B")]
private RenderTargetHandle m_Destination;
// Token: 0x040003BD RID: 957
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA4")]
[Token(Token = "0x400033C")]
private RenderTargetHandle m_Depth;
// Token: 0x040003BE RID: 958
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400033D")]
private RenderTargetHandle m_InternalLut;
// Token: 0x040003BF RID: 959
[Token(Token = "0x400033E")]
private const string k_RenderPostProcessingTag = "Render PostProcessing Effects";
// Token: 0x040003C0 RID: 960
[Token(Token = "0x400033F")]
private const string k_RenderFinalPostProcessingTag = "Render Final PostProcessing Pass";
// Token: 0x040003C1 RID: 961
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000340")]
private PostProcessPass.MaterialLibrary m_Materials;
// Token: 0x040003C2 RID: 962
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000341")]
private PostProcessData m_Data;
// Token: 0x040003C3 RID: 963
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000342")]
private DepthOfField m_DepthOfField;
// Token: 0x040003C4 RID: 964
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000343")]
private MotionBlur m_MotionBlur;
// Token: 0x040003C5 RID: 965
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4000344")]
private PaniniProjection m_PaniniProjection;
// Token: 0x040003C6 RID: 966
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000345")]
private Bloom m_Bloom;
// Token: 0x040003C7 RID: 967
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000346")]
private LensDistortion m_LensDistortion;
// Token: 0x040003C8 RID: 968
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4000347")]
private ChromaticAberration m_ChromaticAberration;
// Token: 0x040003C9 RID: 969
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4000348")]
private Vignette m_Vignette;
// Token: 0x040003CA RID: 970
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4000349")]
private ColorLookup m_ColorLookup;
// Token: 0x040003CB RID: 971
[global::Cpp2IlInjected.FieldOffset(Offset = "0x100")]
[Token(Token = "0x400034A")]
private ColorAdjustments m_ColorAdjustments;
// Token: 0x040003CC RID: 972
[global::Cpp2IlInjected.FieldOffset(Offset = "0x108")]
[Token(Token = "0x400034B")]
private Tonemapping m_Tonemapping;
// Token: 0x040003CD RID: 973
[global::Cpp2IlInjected.FieldOffset(Offset = "0x110")]
[Token(Token = "0x400034C")]
private FilmGrain m_FilmGrain;
// Token: 0x040003CE RID: 974
[Token(Token = "0x400034D")]
private const int k_MaxPyramidSize = 16;
// Token: 0x040003CF RID: 975
[global::Cpp2IlInjected.FieldOffset(Offset = "0x118")]
[Token(Token = "0x400034E")]
private readonly GraphicsFormat m_DefaultHDRFormat;
// Token: 0x040003D0 RID: 976
[global::Cpp2IlInjected.FieldOffset(Offset = "0x11C")]
[Token(Token = "0x400034F")]
private bool m_UseRGBM;
// Token: 0x040003D1 RID: 977
[global::Cpp2IlInjected.FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000350")]
private readonly GraphicsFormat m_SMAAEdgeFormat;
// Token: 0x040003D2 RID: 978
[global::Cpp2IlInjected.FieldOffset(Offset = "0x124")]
[Token(Token = "0x4000351")]
private readonly GraphicsFormat m_GaussianCoCFormat;
// Token: 0x040003D3 RID: 979
[global::Cpp2IlInjected.FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000352")]
private Matrix4x4 m_PrevViewProjM;
// Token: 0x040003D4 RID: 980
[global::Cpp2IlInjected.FieldOffset(Offset = "0x168")]
[Token(Token = "0x4000353")]
private bool m_ResetHistory;
// Token: 0x040003D5 RID: 981
[global::Cpp2IlInjected.FieldOffset(Offset = "0x16C")]
[Token(Token = "0x4000354")]
private int m_DitheringTextureIndex;
// Token: 0x040003D6 RID: 982
[global::Cpp2IlInjected.FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000355")]
private RenderTargetIdentifier[] m_MRT2;
// Token: 0x040003D7 RID: 983
[global::Cpp2IlInjected.FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000356")]
private Vector4[] m_BokehKernel;
// Token: 0x040003D8 RID: 984
[global::Cpp2IlInjected.FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000357")]
private int m_BokehHash;
// Token: 0x040003D9 RID: 985
[global::Cpp2IlInjected.FieldOffset(Offset = "0x184")]
[Token(Token = "0x4000358")]
private bool m_IsStereo;
// Token: 0x040003DA RID: 986
[global::Cpp2IlInjected.FieldOffset(Offset = "0x185")]
[Token(Token = "0x4000359")]
private bool m_IsFinalPass;
// Token: 0x040003DB RID: 987
[global::Cpp2IlInjected.FieldOffset(Offset = "0x186")]
[Token(Token = "0x400035A")]
private bool m_HasFinalPass;
// Token: 0x040003DC RID: 988
[global::Cpp2IlInjected.FieldOffset(Offset = "0x187")]
[Token(Token = "0x400035B")]
private bool m_EnableSRGBConversionIfNeeded;
// Token: 0x040003DD RID: 989
[global::Cpp2IlInjected.FieldOffset(Offset = "0x188")]
[Token(Token = "0x400035C")]
private Material m_BlitMaterial;
// Token: 0x0200009F RID: 159
[Token(Token = "0x20000C5")]
private class MaterialLibrary
{
// Token: 0x060002C6 RID: 710 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000444")]
[Address(RVA = "0x1F25B50", Offset = "0x1F24950", VA = "0x181F25B50")]
public MaterialLibrary(PostProcessData data)
{
}
// Token: 0x060002C7 RID: 711 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000445")]
[Address(RVA = "0x1F25960", Offset = "0x1F24760", VA = "0x181F25960")]
private Material Load(Shader shader)
{
return null;
}
// Token: 0x060002C8 RID: 712 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000446")]
[Address(RVA = "0x1F258A0", Offset = "0x1F246A0", VA = "0x181F258A0")]
internal void Cleanup()
{
}
// Token: 0x040003DE RID: 990
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x40004D1")]
public readonly Material stopNaN;
// Token: 0x040003DF RID: 991
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x40004D2")]
public readonly Material subpixelMorphologicalAntialiasing;
// Token: 0x040003E0 RID: 992
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x40004D3")]
public readonly Material gaussianDepthOfField;
// Token: 0x040003E1 RID: 993
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x40004D4")]
public readonly Material bokehDepthOfField;
// Token: 0x040003E2 RID: 994
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x40004D5")]
public readonly Material cameraMotionBlur;
// Token: 0x040003E3 RID: 995
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x40004D6")]
public readonly Material paniniProjection;
// Token: 0x040003E4 RID: 996
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x40004D7")]
public readonly Material bloom;
// Token: 0x040003E5 RID: 997
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x40004D8")]
public readonly Material uber;
// Token: 0x040003E6 RID: 998
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x40004D9")]
public readonly Material finalPass;
}
// Token: 0x020000A0 RID: 160
[Token(Token = "0x20000C6")]
private static class ShaderConstants
{
// Token: 0x040003E7 RID: 999
[Token(Token = "0x40004DA")]
public static readonly int _TempTarget;
// Token: 0x040003E8 RID: 1000
[Token(Token = "0x40004DB")]
public static readonly int _TempTarget2;
// Token: 0x040003E9 RID: 1001
[Token(Token = "0x40004DC")]
public static readonly int _StencilRef;
// Token: 0x040003EA RID: 1002
[Token(Token = "0x40004DD")]
public static readonly int _StencilMask;
// Token: 0x040003EB RID: 1003
[Token(Token = "0x40004DE")]
public static readonly int _FullCoCTexture;
// Token: 0x040003EC RID: 1004
[Token(Token = "0x40004DF")]
public static readonly int _HalfCoCTexture;
// Token: 0x040003ED RID: 1005
[Token(Token = "0x40004E0")]
public static readonly int _DofTexture;
// Token: 0x040003EE RID: 1006
[Token(Token = "0x40004E1")]
public static readonly int _CoCParams;
// Token: 0x040003EF RID: 1007
[Token(Token = "0x40004E2")]
public static readonly int _BokehKernel;
// Token: 0x040003F0 RID: 1008
[Token(Token = "0x40004E3")]
public static readonly int _PongTexture;
// Token: 0x040003F1 RID: 1009
[Token(Token = "0x40004E4")]
public static readonly int _PingTexture;
// Token: 0x040003F2 RID: 1010
[Token(Token = "0x40004E5")]
public static readonly int _Metrics;
// Token: 0x040003F3 RID: 1011
[Token(Token = "0x40004E6")]
public static readonly int _AreaTexture;
// Token: 0x040003F4 RID: 1012
[Token(Token = "0x40004E7")]
public static readonly int _SearchTexture;
// Token: 0x040003F5 RID: 1013
[Token(Token = "0x40004E8")]
public static readonly int _EdgeTexture;
// Token: 0x040003F6 RID: 1014
[Token(Token = "0x40004E9")]
public static readonly int _BlendTexture;
// Token: 0x040003F7 RID: 1015
[Token(Token = "0x40004EA")]
public static readonly int _ColorTexture;
// Token: 0x040003F8 RID: 1016
[Token(Token = "0x40004EB")]
public static readonly int _Params;
// Token: 0x040003F9 RID: 1017
[Token(Token = "0x40004EC")]
public static readonly int _MainTexLowMip;
// Token: 0x040003FA RID: 1018
[Token(Token = "0x40004ED")]
public static readonly int _Bloom_Params;
// Token: 0x040003FB RID: 1019
[Token(Token = "0x40004EE")]
public static readonly int _Bloom_RGBM;
// Token: 0x040003FC RID: 1020
[Token(Token = "0x40004EF")]
public static readonly int _Bloom_Texture;
// Token: 0x040003FD RID: 1021
[Token(Token = "0x40004F0")]
public static readonly int _LensDirt_Texture;
// Token: 0x040003FE RID: 1022
[Token(Token = "0x40004F1")]
public static readonly int _LensDirt_Params;
// Token: 0x040003FF RID: 1023
[Token(Token = "0x40004F2")]
public static readonly int _LensDirt_Intensity;
// Token: 0x04000400 RID: 1024
[Token(Token = "0x40004F3")]
public static readonly int _Distortion_Params1;
// Token: 0x04000401 RID: 1025
[Token(Token = "0x40004F4")]
public static readonly int _Distortion_Params2;
// Token: 0x04000402 RID: 1026
[Token(Token = "0x40004F5")]
public static readonly int _Chroma_Params;
// Token: 0x04000403 RID: 1027
[Token(Token = "0x40004F6")]
public static readonly int _Vignette_Params1;
// Token: 0x04000404 RID: 1028
[Token(Token = "0x40004F7")]
public static readonly int _Vignette_Params2;
// Token: 0x04000405 RID: 1029
[Token(Token = "0x40004F8")]
public static readonly int _Lut_Params;
// Token: 0x04000406 RID: 1030
[Token(Token = "0x40004F9")]
public static readonly int _UserLut_Params;
// Token: 0x04000407 RID: 1031
[Token(Token = "0x40004FA")]
public static readonly int _InternalLut;
// Token: 0x04000408 RID: 1032
[Token(Token = "0x40004FB")]
public static readonly int _UserLut;
// Token: 0x04000409 RID: 1033
[Token(Token = "0x40004FC")]
public static readonly int _FullscreenProjMat;
// Token: 0x0400040A RID: 1034
[Token(Token = "0x40004FD")]
public static int[] _BloomMipUp;
// Token: 0x0400040B RID: 1035
[Token(Token = "0x40004FE")]
public static int[] _BloomMipDown;
}
}
}
@@ -0,0 +1,64 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x020000A2 RID: 162
[Token(Token = "0x200008A")]
public class ScreenSpaceShadowResolvePass : ScriptableRenderPass
{
// Token: 0x060002CA RID: 714 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AF")]
[Address(RVA = "0x1F29F10", Offset = "0x1F28D10", VA = "0x181F29F10")]
public ScreenSpaceShadowResolvePass(RenderPassEvent evt, Material screenspaceShadowsMaterial)
{
}
// Token: 0x060002CB RID: 715 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B0")]
[Address(RVA = "0x1F29E50", Offset = "0x1F28C50", VA = "0x181F29E50")]
public void Setup(RenderTextureDescriptor baseDescriptor)
{
}
// Token: 0x060002CC RID: 716 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B1")]
[Address(RVA = "0x1F29720", Offset = "0x1F28520", VA = "0x181F29720", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x060002CD RID: 717 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B2")]
[Address(RVA = "0x1F29830", Offset = "0x1F28630", VA = "0x181F29830", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060002CE RID: 718 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B3")]
[Address(RVA = "0x1F29DD0", Offset = "0x1F28BD0", VA = "0x181F29DD0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x04000412 RID: 1042
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400035D")]
private Material m_ScreenSpaceShadowsMaterial;
// Token: 0x04000413 RID: 1043
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400035E")]
private RenderTargetHandle m_ScreenSpaceShadowmap;
// Token: 0x04000414 RID: 1044
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x400035F")]
private RenderTextureDescriptor m_RenderTextureDescriptor;
// Token: 0x04000415 RID: 1045
[Token(Token = "0x4000360")]
private const string m_ProfilerTag = "Resolve Shadows";
}
}