oh dear
This commit is contained in:
@@ -0,0 +1,20 @@
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||||
using System;
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||||
|
||||
namespace Cpp2IlInjected
|
||||
{
|
||||
// Token: 0x0200000B RID: 11
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||||
internal class AddressAttribute : Attribute
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||||
{
|
||||
// Token: 0x0400001C RID: 28
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||||
public string RVA;
|
||||
|
||||
// Token: 0x0400001D RID: 29
|
||||
public string Offset;
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||||
|
||||
// Token: 0x0400001E RID: 30
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||||
public string VA;
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||||
|
||||
// Token: 0x0400001F RID: 31
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||||
public string Slot;
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||||
}
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}
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@@ -0,0 +1,14 @@
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using System;
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namespace Cpp2IlInjected
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||||
{
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||||
// Token: 0x02000010 RID: 16
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||||
internal class AnalysisFailedException : Exception
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||||
{
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||||
// Token: 0x06000029 RID: 41 RVA: 0x0000211E File Offset: 0x0000031E
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public AnalysisFailedException(string message)
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: base(message)
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{
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}
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}
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}
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@@ -0,0 +1,17 @@
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using System;
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namespace Cpp2IlInjected
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||||
{
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// Token: 0x0200000D RID: 13
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internal class AttributeAttribute : Attribute
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||||
{
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||||
// Token: 0x04000021 RID: 33
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public string Name;
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// Token: 0x04000022 RID: 34
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public string RVA;
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// Token: 0x04000023 RID: 35
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public string Offset;
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}
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}
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@@ -0,0 +1,11 @@
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using System;
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namespace Cpp2IlInjected
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{
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// Token: 0x0200000C RID: 12
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internal class FieldOffsetAttribute : Attribute
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{
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// Token: 0x04000020 RID: 32
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public string Offset;
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}
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}
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@@ -0,0 +1,11 @@
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using System;
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namespace Cpp2IlInjected
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||||
{
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// Token: 0x0200000E RID: 14
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internal class MetadataOffsetAttribute : Attribute
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||||
{
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// Token: 0x04000024 RID: 36
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public string Offset;
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}
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}
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@@ -0,0 +1,11 @@
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using System;
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namespace Cpp2IlInjected
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||||
{
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// Token: 0x0200000F RID: 15
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internal class TokenAttribute : Attribute
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{
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// Token: 0x04000025 RID: 37
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public string Token;
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}
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}
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@@ -0,0 +1,4 @@
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using System;
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using System.Reflection;
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[assembly: AssemblyVersion("0.0.0.0")]
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@@ -0,0 +1,75 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
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<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{6964D65D-0CBB-4C42-A997-2E6589744D91}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<RootNamespace>UnityEngine.TilemapModule</RootNamespace>
|
||||
<AssemblyName>UnityEngine.TilemapModule</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
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||||
<NoStdLib>true</NoStdLib>
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</PropertyGroup>
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||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
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||||
<DefineConstants>TRACE</DefineConstants>
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||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
</PropertyGroup>
|
||||
<ItemGroup />
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||||
<ItemGroup>
|
||||
<AppDesigner Include="Properties\" />
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||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Cpp2IlInjected\AddressAttribute.cs" />
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||||
<Compile Include="Cpp2IlInjected\AnalysisFailedException.cs" />
|
||||
<Compile Include="Cpp2IlInjected\AttributeAttribute.cs" />
|
||||
<Compile Include="Cpp2IlInjected\FieldOffsetAttribute.cs" />
|
||||
<Compile Include="Cpp2IlInjected\MetadataOffsetAttribute.cs" />
|
||||
<Compile Include="Cpp2IlInjected\TokenAttribute.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="UnityEngine\Tilemaps\ITilemap.cs" />
|
||||
<Compile Include="UnityEngine\Tilemaps\Tile.cs" />
|
||||
<Compile Include="UnityEngine\Tilemaps\TileAnimationData.cs" />
|
||||
<Compile Include="UnityEngine\Tilemaps\TileBase.cs" />
|
||||
<Compile Include="UnityEngine\Tilemaps\TileData.cs" />
|
||||
<Compile Include="UnityEngine\Tilemaps\TileFlags.cs" />
|
||||
<Compile Include="UnityEngine\Tilemaps\Tilemap.cs" />
|
||||
<Compile Include="UnityEngine\Tilemaps\TilemapRenderer.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\mscorlib\mscorlib.csproj">
|
||||
<Project>{6964d65d-0cbb-4c42-a997-2e6589744d25}</Project>
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||||
<Name>mscorlib</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\UnityEngine.CoreModule\UnityEngine.CoreModule.csproj">
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||||
<Project>{6964d65d-0cbb-4c42-a997-2e6589744d7c}</Project>
|
||||
<Name>UnityEngine.CoreModule</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\UnityEngine.GridModule\UnityEngine.GridModule.csproj">
|
||||
<Project>{6964d65d-0cbb-4c42-a997-2e6589744d80}</Project>
|
||||
<Name>UnityEngine.GridModule</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\UnityEngine.SharedInternalsModule\UnityEngine.SharedInternalsModule.csproj">
|
||||
<Project>{6964d65d-0cbb-4c42-a997-2e6589744d8a}</Project>
|
||||
<Name>UnityEngine.SharedInternalsModule</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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||||
</Project>
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||||
@@ -0,0 +1,44 @@
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||||
using System;
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using Cpp2IlInjected;
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||||
using UnityEngine.Scripting;
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||||
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||||
namespace UnityEngine.Tilemaps
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||||
{
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||||
// Token: 0x02000002 RID: 2
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||||
[Token(Token = "0x2000002")]
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||||
[RequiredByNativeCode]
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||||
public class ITilemap
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||||
{
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||||
// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
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||||
[Token(Token = "0x6000001")]
|
||||
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
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||||
internal ITilemap()
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||||
{
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||||
}
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||||
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||||
// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
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||||
[Token(Token = "0x6000002")]
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||||
[Address(RVA = "0x74D8F0", Offset = "0x74C6F0", VA = "0x18074D8F0")]
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||||
public void RefreshTile(Vector3Int position)
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||||
{
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||||
}
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||||
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||||
// Token: 0x06000003 RID: 3 RVA: 0x00002052 File Offset: 0x00000252
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||||
[Token(Token = "0x6000003")]
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||||
[Address(RVA = "0x74D880", Offset = "0x74C680", VA = "0x18074D880")]
|
||||
[RequiredByNativeCode]
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||||
private static ITilemap CreateInstance()
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||||
{
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||||
return null;
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||||
}
|
||||
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||||
// Token: 0x04000001 RID: 1
|
||||
[Token(Token = "0x4000001")]
|
||||
internal static ITilemap s_Instance;
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||||
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||||
// Token: 0x04000002 RID: 2
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||||
[FieldOffset(Offset = "0x10")]
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||||
[Token(Token = "0x4000002")]
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||||
internal Tilemap m_Tilemap;
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||||
}
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||||
}
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||||
@@ -0,0 +1,192 @@
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||||
using System;
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||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
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||||
|
||||
namespace UnityEngine.Tilemaps
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||||
{
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||||
// Token: 0x02000003 RID: 3
|
||||
[Token(Token = "0x2000003")]
|
||||
[RequiredByNativeCode]
|
||||
[Serializable]
|
||||
public class Tile : TileBase
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||||
{
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||||
// Token: 0x17000001 RID: 1
|
||||
// (get) Token: 0x06000004 RID: 4 RVA: 0x00002052 File Offset: 0x00000252
|
||||
// (set) Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000001")]
|
||||
public Sprite sprite
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||||
{
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||||
[Token(Token = "0x6000004")]
|
||||
[Address(RVA = "0x61E750", Offset = "0x61D550", VA = "0x18061E750")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
[Token(Token = "0x6000005")]
|
||||
[Address(RVA = "0x3F7210", Offset = "0x3F6010", VA = "0x1803F7210")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000002 RID: 2
|
||||
// (get) Token: 0x06000006 RID: 6 RVA: 0x00002058 File Offset: 0x00000258
|
||||
// (set) Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000002")]
|
||||
public Color color
|
||||
{
|
||||
[Token(Token = "0x6000006")]
|
||||
[Address(RVA = "0x74DC20", Offset = "0x74CA20", VA = "0x18074DC20")]
|
||||
get
|
||||
{
|
||||
return default(Color);
|
||||
}
|
||||
[Token(Token = "0x6000007")]
|
||||
[Address(RVA = "0x63E260", Offset = "0x63D060", VA = "0x18063E260")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000003 RID: 3
|
||||
// (get) Token: 0x06000008 RID: 8 RVA: 0x00002070 File Offset: 0x00000270
|
||||
// (set) Token: 0x06000009 RID: 9 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000003")]
|
||||
public Matrix4x4 transform
|
||||
{
|
||||
[Token(Token = "0x6000008")]
|
||||
[Address(RVA = "0x74DC40", Offset = "0x74CA40", VA = "0x18074DC40")]
|
||||
get
|
||||
{
|
||||
return default(Matrix4x4);
|
||||
}
|
||||
[Token(Token = "0x6000009")]
|
||||
[Address(RVA = "0x74DC70", Offset = "0x74CA70", VA = "0x18074DC70")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000004 RID: 4
|
||||
// (get) Token: 0x0600000A RID: 10 RVA: 0x00002052 File Offset: 0x00000252
|
||||
// (set) Token: 0x0600000B RID: 11 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000004")]
|
||||
public GameObject gameObject
|
||||
{
|
||||
[Token(Token = "0x600000A")]
|
||||
[Address(RVA = "0x61E860", Offset = "0x61D660", VA = "0x18061E860")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
[Token(Token = "0x600000B")]
|
||||
[Address(RVA = "0x703580", Offset = "0x702380", VA = "0x180703580")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000005 RID: 5
|
||||
// (get) Token: 0x0600000C RID: 12 RVA: 0x00002088 File Offset: 0x00000288
|
||||
// (set) Token: 0x0600000D RID: 13 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000005")]
|
||||
public TileFlags flags
|
||||
{
|
||||
[Token(Token = "0x600000C")]
|
||||
[Address(RVA = "0x74DC30", Offset = "0x74CA30", VA = "0x18074DC30")]
|
||||
get
|
||||
{
|
||||
return TileFlags.None;
|
||||
}
|
||||
[Token(Token = "0x600000D")]
|
||||
[Address(RVA = "0x5674C0", Offset = "0x5662C0", VA = "0x1805674C0")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000006 RID: 6
|
||||
// (get) Token: 0x0600000E RID: 14 RVA: 0x000020A0 File Offset: 0x000002A0
|
||||
// (set) Token: 0x0600000F RID: 15 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000006")]
|
||||
public Tile.ColliderType colliderType
|
||||
{
|
||||
[Token(Token = "0x600000E")]
|
||||
[Address(RVA = "0x74DC10", Offset = "0x74CA10", VA = "0x18074DC10")]
|
||||
get
|
||||
{
|
||||
return Tile.ColliderType.None;
|
||||
}
|
||||
[Token(Token = "0x600000F")]
|
||||
[Address(RVA = "0x6E1990", Offset = "0x6E0790", VA = "0x1806E1990")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000010 RID: 16 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000010")]
|
||||
[Address(RVA = "0x74DB20", Offset = "0x74C920", VA = "0x18074DB20", Slot = "5")]
|
||||
public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000011 RID: 17 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000011")]
|
||||
[Address(RVA = "0x74DB70", Offset = "0x74C970", VA = "0x18074DB70")]
|
||||
public Tile()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000003 RID: 3
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000003")]
|
||||
[SerializeField]
|
||||
private Sprite m_Sprite;
|
||||
|
||||
// Token: 0x04000004 RID: 4
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4000004")]
|
||||
[SerializeField]
|
||||
private Color m_Color;
|
||||
|
||||
// Token: 0x04000005 RID: 5
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x4000005")]
|
||||
[SerializeField]
|
||||
private Matrix4x4 m_Transform;
|
||||
|
||||
// Token: 0x04000006 RID: 6
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x4000006")]
|
||||
[SerializeField]
|
||||
private GameObject m_InstancedGameObject;
|
||||
|
||||
// Token: 0x04000007 RID: 7
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x4000007")]
|
||||
[SerializeField]
|
||||
private TileFlags m_Flags;
|
||||
|
||||
// Token: 0x04000008 RID: 8
|
||||
[FieldOffset(Offset = "0x7C")]
|
||||
[Token(Token = "0x4000008")]
|
||||
[SerializeField]
|
||||
private Tile.ColliderType m_ColliderType;
|
||||
|
||||
// Token: 0x02000004 RID: 4
|
||||
[Token(Token = "0x2000004")]
|
||||
public enum ColliderType
|
||||
{
|
||||
// Token: 0x0400000A RID: 10
|
||||
[Token(Token = "0x400000A")]
|
||||
None,
|
||||
// Token: 0x0400000B RID: 11
|
||||
[Token(Token = "0x400000B")]
|
||||
Sprite,
|
||||
// Token: 0x0400000C RID: 12
|
||||
[Token(Token = "0x400000C")]
|
||||
Grid
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Tilemaps
|
||||
{
|
||||
// Token: 0x0200000A RID: 10
|
||||
[Token(Token = "0x200000A")]
|
||||
[RequiredByNativeCode]
|
||||
[NativeType]
|
||||
public struct TileAnimationData
|
||||
{
|
||||
// Token: 0x04000019 RID: 25
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x4000019")]
|
||||
private Sprite[] m_AnimatedSprites;
|
||||
|
||||
// Token: 0x0400001A RID: 26
|
||||
[FieldOffset(Offset = "0x8")]
|
||||
[Token(Token = "0x400001A")]
|
||||
private float m_AnimationSpeed;
|
||||
|
||||
// Token: 0x0400001B RID: 27
|
||||
[FieldOffset(Offset = "0xC")]
|
||||
[Token(Token = "0x400001B")]
|
||||
private float m_AnimationStartTime;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,69 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Tilemaps
|
||||
{
|
||||
// Token: 0x02000005 RID: 5
|
||||
[Token(Token = "0x2000005")]
|
||||
[RequiredByNativeCode]
|
||||
public abstract class TileBase : ScriptableObject
|
||||
{
|
||||
// Token: 0x06000012 RID: 18 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000012")]
|
||||
[Address(RVA = "0x74DA90", Offset = "0x74C890", VA = "0x18074DA90", Slot = "4")]
|
||||
[RequiredByNativeCode]
|
||||
public virtual void RefreshTile(Vector3Int position, ITilemap tilemap)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000013 RID: 19 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000013")]
|
||||
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "5")]
|
||||
[RequiredByNativeCode]
|
||||
public virtual void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000014 RID: 20 RVA: 0x000020B8 File Offset: 0x000002B8
|
||||
[Token(Token = "0x6000014")]
|
||||
[Address(RVA = "0x74D9C0", Offset = "0x74C7C0", VA = "0x18074D9C0")]
|
||||
private TileData GetTileDataNoRef(Vector3Int position, ITilemap tilemap)
|
||||
{
|
||||
return default(TileData);
|
||||
}
|
||||
|
||||
// Token: 0x06000015 RID: 21 RVA: 0x000020D0 File Offset: 0x000002D0
|
||||
[Token(Token = "0x6000015")]
|
||||
[Address(RVA = "0x531DE0", Offset = "0x530BE0", VA = "0x180531DE0", Slot = "6")]
|
||||
[RequiredByNativeCode]
|
||||
public virtual bool GetTileAnimationData(Vector3Int position, ITilemap tilemap, ref TileAnimationData tileAnimationData)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000016 RID: 22 RVA: 0x000020E8 File Offset: 0x000002E8
|
||||
[Token(Token = "0x6000016")]
|
||||
[Address(RVA = "0x74D950", Offset = "0x74C750", VA = "0x18074D950")]
|
||||
private TileAnimationData GetTileAnimationDataNoRef(Vector3Int position, ITilemap tilemap)
|
||||
{
|
||||
return default(TileAnimationData);
|
||||
}
|
||||
|
||||
// Token: 0x06000017 RID: 23 RVA: 0x00002100 File Offset: 0x00000300
|
||||
[Token(Token = "0x6000017")]
|
||||
[Address(RVA = "0x531DE0", Offset = "0x530BE0", VA = "0x180531DE0", Slot = "7")]
|
||||
[RequiredByNativeCode]
|
||||
public virtual bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000018 RID: 24 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000018")]
|
||||
[Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")]
|
||||
protected TileBase()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,116 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Tilemaps
|
||||
{
|
||||
// Token: 0x02000009 RID: 9
|
||||
[Token(Token = "0x2000009")]
|
||||
[NativeType]
|
||||
[RequiredByNativeCode]
|
||||
public struct TileData
|
||||
{
|
||||
// Token: 0x17000007 RID: 7
|
||||
// (set) Token: 0x0600001E RID: 30 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000007")]
|
||||
public Sprite sprite
|
||||
{
|
||||
[Token(Token = "0x600001E")]
|
||||
[Address(RVA = "0x461A30", Offset = "0x460830", VA = "0x180461A30")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000008 RID: 8
|
||||
// (set) Token: 0x0600001F RID: 31 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000008")]
|
||||
public Color color
|
||||
{
|
||||
[Token(Token = "0x600001F")]
|
||||
[Address(RVA = "0x74DAF0", Offset = "0x74C8F0", VA = "0x18074DAF0")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000009 RID: 9
|
||||
// (set) Token: 0x06000020 RID: 32 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000009")]
|
||||
public Matrix4x4 transform
|
||||
{
|
||||
[Token(Token = "0x6000020")]
|
||||
[Address(RVA = "0x74DB00", Offset = "0x74C900", VA = "0x18074DB00")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700000A RID: 10
|
||||
// (set) Token: 0x06000021 RID: 33 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x1700000A")]
|
||||
public GameObject gameObject
|
||||
{
|
||||
[Token(Token = "0x6000021")]
|
||||
[Address(RVA = "0x466B90", Offset = "0x465990", VA = "0x180466B90")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700000B RID: 11
|
||||
// (set) Token: 0x06000022 RID: 34 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x1700000B")]
|
||||
public TileFlags flags
|
||||
{
|
||||
[Token(Token = "0x6000022")]
|
||||
[Address(RVA = "0x731D70", Offset = "0x730B70", VA = "0x180731D70")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700000C RID: 12
|
||||
// (set) Token: 0x06000023 RID: 35 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x1700000C")]
|
||||
public Tile.ColliderType colliderType
|
||||
{
|
||||
[Token(Token = "0x6000023")]
|
||||
[Address(RVA = "0x731CC0", Offset = "0x730AC0", VA = "0x180731CC0")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x04000013 RID: 19
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x4000013")]
|
||||
private Sprite m_Sprite;
|
||||
|
||||
// Token: 0x04000014 RID: 20
|
||||
[FieldOffset(Offset = "0x8")]
|
||||
[Token(Token = "0x4000014")]
|
||||
private Color m_Color;
|
||||
|
||||
// Token: 0x04000015 RID: 21
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000015")]
|
||||
private Matrix4x4 m_Transform;
|
||||
|
||||
// Token: 0x04000016 RID: 22
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x4000016")]
|
||||
private GameObject m_GameObject;
|
||||
|
||||
// Token: 0x04000017 RID: 23
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x4000017")]
|
||||
private TileFlags m_Flags;
|
||||
|
||||
// Token: 0x04000018 RID: 24
|
||||
[FieldOffset(Offset = "0x64")]
|
||||
[Token(Token = "0x4000018")]
|
||||
private Tile.ColliderType m_ColliderType;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Tilemaps
|
||||
{
|
||||
// Token: 0x02000007 RID: 7
|
||||
[Token(Token = "0x2000007")]
|
||||
[Flags]
|
||||
public enum TileFlags
|
||||
{
|
||||
// Token: 0x0400000E RID: 14
|
||||
[Token(Token = "0x400000E")]
|
||||
None = 0,
|
||||
// Token: 0x0400000F RID: 15
|
||||
[Token(Token = "0x400000F")]
|
||||
LockColor = 1,
|
||||
// Token: 0x04000010 RID: 16
|
||||
[Token(Token = "0x4000010")]
|
||||
LockTransform = 2,
|
||||
// Token: 0x04000011 RID: 17
|
||||
[Token(Token = "0x4000011")]
|
||||
InstantiateGameObjectRuntimeOnly = 4,
|
||||
// Token: 0x04000012 RID: 18
|
||||
[Token(Token = "0x4000012")]
|
||||
LockAll = 3
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
|
||||
namespace UnityEngine.Tilemaps
|
||||
{
|
||||
// Token: 0x02000006 RID: 6
|
||||
[Token(Token = "0x2000006")]
|
||||
[NativeType]
|
||||
[NativeHeader("Modules/Grid/Public/GridMarshalling.h")]
|
||||
[RequireComponent(typeof(Transform))]
|
||||
[NativeHeader("Modules/Tilemap/Public/TilemapMarshalling.h")]
|
||||
[NativeHeader("Modules/Tilemap/Public/TilemapTile.h")]
|
||||
[NativeHeader("Runtime/Graphics/SpriteFrame.h")]
|
||||
[NativeHeader("Modules/Grid/Public/Grid.h")]
|
||||
public sealed class Tilemap : GridLayout
|
||||
{
|
||||
// Token: 0x06000019 RID: 25 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000019")]
|
||||
[Address(RVA = "0x74DE50", Offset = "0x74CC50", VA = "0x18074DE50")]
|
||||
[NativeMethod]
|
||||
public void RefreshTile(Vector3Int position)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600001A RID: 26 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600001A")]
|
||||
[Address(RVA = "0x74DE00", Offset = "0x74CC00", VA = "0x18074DE00")]
|
||||
private void RefreshTile_Injected(ref Vector3Int position)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
using UnityEngine.U2D;
|
||||
|
||||
namespace UnityEngine.Tilemaps
|
||||
{
|
||||
// Token: 0x02000008 RID: 8
|
||||
[Token(Token = "0x2000008")]
|
||||
[NativeType]
|
||||
[NativeHeader("Modules/Tilemap/Public/TilemapMarshalling.h")]
|
||||
[NativeHeader("Modules/Tilemap/TilemapRendererJobs.h")]
|
||||
[NativeHeader("Modules/Grid/Public/GridMarshalling.h")]
|
||||
[RequireComponent(typeof(Tilemap))]
|
||||
public sealed class TilemapRenderer : Renderer
|
||||
{
|
||||
// Token: 0x0600001B RID: 27 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600001B")]
|
||||
[Address(RVA = "0x74DCE0", Offset = "0x74CAE0", VA = "0x18074DCE0")]
|
||||
[RequiredByNativeCode]
|
||||
internal void RegisterSpriteAtlasRegistered()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600001C RID: 28 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600001C")]
|
||||
[Address(RVA = "0x74DD70", Offset = "0x74CB70", VA = "0x18074DD70")]
|
||||
[RequiredByNativeCode]
|
||||
internal void UnregisterSpriteAtlasRegistered()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600001D RID: 29 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600001D")]
|
||||
[Address(RVA = "0x74DC90", Offset = "0x74CA90", VA = "0x18074DC90")]
|
||||
internal void OnSpriteAtlasRegistered(SpriteAtlas atlas)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user