This commit is contained in:
niko
2026-04-10 22:50:51 +02:00
parent 6d1607d5a2
commit f18d448581
17033 changed files with 2863270 additions and 0 deletions
@@ -0,0 +1,20 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x0200000B RID: 11
internal class AddressAttribute : Attribute
{
// Token: 0x0400001C RID: 28
public string RVA;
// Token: 0x0400001D RID: 29
public string Offset;
// Token: 0x0400001E RID: 30
public string VA;
// Token: 0x0400001F RID: 31
public string Slot;
}
}
@@ -0,0 +1,14 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x02000010 RID: 16
internal class AnalysisFailedException : Exception
{
// Token: 0x06000029 RID: 41 RVA: 0x0000211E File Offset: 0x0000031E
public AnalysisFailedException(string message)
: base(message)
{
}
}
}
@@ -0,0 +1,17 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x0200000D RID: 13
internal class AttributeAttribute : Attribute
{
// Token: 0x04000021 RID: 33
public string Name;
// Token: 0x04000022 RID: 34
public string RVA;
// Token: 0x04000023 RID: 35
public string Offset;
}
}
@@ -0,0 +1,11 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x0200000C RID: 12
internal class FieldOffsetAttribute : Attribute
{
// Token: 0x04000020 RID: 32
public string Offset;
}
}
@@ -0,0 +1,11 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x0200000E RID: 14
internal class MetadataOffsetAttribute : Attribute
{
// Token: 0x04000024 RID: 36
public string Offset;
}
}
@@ -0,0 +1,11 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x0200000F RID: 15
internal class TokenAttribute : Attribute
{
// Token: 0x04000025 RID: 37
public string Token;
}
}
@@ -0,0 +1,4 @@
using System;
using System.Reflection;
[assembly: AssemblyVersion("0.0.0.0")]
@@ -0,0 +1,75 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{6964D65D-0CBB-4C42-A997-2E6589744D91}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>UnityEngine.TilemapModule</RootNamespace>
<AssemblyName>UnityEngine.TilemapModule</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
</PropertyGroup>
<ItemGroup />
<ItemGroup>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<Compile Include="Cpp2IlInjected\AddressAttribute.cs" />
<Compile Include="Cpp2IlInjected\AnalysisFailedException.cs" />
<Compile Include="Cpp2IlInjected\AttributeAttribute.cs" />
<Compile Include="Cpp2IlInjected\FieldOffsetAttribute.cs" />
<Compile Include="Cpp2IlInjected\MetadataOffsetAttribute.cs" />
<Compile Include="Cpp2IlInjected\TokenAttribute.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UnityEngine\Tilemaps\ITilemap.cs" />
<Compile Include="UnityEngine\Tilemaps\Tile.cs" />
<Compile Include="UnityEngine\Tilemaps\TileAnimationData.cs" />
<Compile Include="UnityEngine\Tilemaps\TileBase.cs" />
<Compile Include="UnityEngine\Tilemaps\TileData.cs" />
<Compile Include="UnityEngine\Tilemaps\TileFlags.cs" />
<Compile Include="UnityEngine\Tilemaps\Tilemap.cs" />
<Compile Include="UnityEngine\Tilemaps\TilemapRenderer.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\mscorlib\mscorlib.csproj">
<Project>{6964d65d-0cbb-4c42-a997-2e6589744d25}</Project>
<Name>mscorlib</Name>
</ProjectReference>
<ProjectReference Include="..\UnityEngine.CoreModule\UnityEngine.CoreModule.csproj">
<Project>{6964d65d-0cbb-4c42-a997-2e6589744d7c}</Project>
<Name>UnityEngine.CoreModule</Name>
</ProjectReference>
<ProjectReference Include="..\UnityEngine.GridModule\UnityEngine.GridModule.csproj">
<Project>{6964d65d-0cbb-4c42-a997-2e6589744d80}</Project>
<Name>UnityEngine.GridModule</Name>
</ProjectReference>
<ProjectReference Include="..\UnityEngine.SharedInternalsModule\UnityEngine.SharedInternalsModule.csproj">
<Project>{6964d65d-0cbb-4c42-a997-2e6589744d8a}</Project>
<Name>UnityEngine.SharedInternalsModule</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
@@ -0,0 +1,44 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Tilemaps
{
// Token: 0x02000002 RID: 2
[Token(Token = "0x2000002")]
[RequiredByNativeCode]
public class ITilemap
{
// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000001")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
internal ITilemap()
{
}
// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000002")]
[Address(RVA = "0x74D8F0", Offset = "0x74C6F0", VA = "0x18074D8F0")]
public void RefreshTile(Vector3Int position)
{
}
// Token: 0x06000003 RID: 3 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000003")]
[Address(RVA = "0x74D880", Offset = "0x74C680", VA = "0x18074D880")]
[RequiredByNativeCode]
private static ITilemap CreateInstance()
{
return null;
}
// Token: 0x04000001 RID: 1
[Token(Token = "0x4000001")]
internal static ITilemap s_Instance;
// Token: 0x04000002 RID: 2
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000002")]
internal Tilemap m_Tilemap;
}
}
@@ -0,0 +1,192 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Tilemaps
{
// Token: 0x02000003 RID: 3
[Token(Token = "0x2000003")]
[RequiredByNativeCode]
[Serializable]
public class Tile : TileBase
{
// Token: 0x17000001 RID: 1
// (get) Token: 0x06000004 RID: 4 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000001")]
public Sprite sprite
{
[Token(Token = "0x6000004")]
[Address(RVA = "0x61E750", Offset = "0x61D550", VA = "0x18061E750")]
get
{
return null;
}
[Token(Token = "0x6000005")]
[Address(RVA = "0x3F7210", Offset = "0x3F6010", VA = "0x1803F7210")]
set
{
}
}
// Token: 0x17000002 RID: 2
// (get) Token: 0x06000006 RID: 6 RVA: 0x00002058 File Offset: 0x00000258
// (set) Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000002")]
public Color color
{
[Token(Token = "0x6000006")]
[Address(RVA = "0x74DC20", Offset = "0x74CA20", VA = "0x18074DC20")]
get
{
return default(Color);
}
[Token(Token = "0x6000007")]
[Address(RVA = "0x63E260", Offset = "0x63D060", VA = "0x18063E260")]
set
{
}
}
// Token: 0x17000003 RID: 3
// (get) Token: 0x06000008 RID: 8 RVA: 0x00002070 File Offset: 0x00000270
// (set) Token: 0x06000009 RID: 9 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000003")]
public Matrix4x4 transform
{
[Token(Token = "0x6000008")]
[Address(RVA = "0x74DC40", Offset = "0x74CA40", VA = "0x18074DC40")]
get
{
return default(Matrix4x4);
}
[Token(Token = "0x6000009")]
[Address(RVA = "0x74DC70", Offset = "0x74CA70", VA = "0x18074DC70")]
set
{
}
}
// Token: 0x17000004 RID: 4
// (get) Token: 0x0600000A RID: 10 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x0600000B RID: 11 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000004")]
public GameObject gameObject
{
[Token(Token = "0x600000A")]
[Address(RVA = "0x61E860", Offset = "0x61D660", VA = "0x18061E860")]
get
{
return null;
}
[Token(Token = "0x600000B")]
[Address(RVA = "0x703580", Offset = "0x702380", VA = "0x180703580")]
set
{
}
}
// Token: 0x17000005 RID: 5
// (get) Token: 0x0600000C RID: 12 RVA: 0x00002088 File Offset: 0x00000288
// (set) Token: 0x0600000D RID: 13 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000005")]
public TileFlags flags
{
[Token(Token = "0x600000C")]
[Address(RVA = "0x74DC30", Offset = "0x74CA30", VA = "0x18074DC30")]
get
{
return TileFlags.None;
}
[Token(Token = "0x600000D")]
[Address(RVA = "0x5674C0", Offset = "0x5662C0", VA = "0x1805674C0")]
set
{
}
}
// Token: 0x17000006 RID: 6
// (get) Token: 0x0600000E RID: 14 RVA: 0x000020A0 File Offset: 0x000002A0
// (set) Token: 0x0600000F RID: 15 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000006")]
public Tile.ColliderType colliderType
{
[Token(Token = "0x600000E")]
[Address(RVA = "0x74DC10", Offset = "0x74CA10", VA = "0x18074DC10")]
get
{
return Tile.ColliderType.None;
}
[Token(Token = "0x600000F")]
[Address(RVA = "0x6E1990", Offset = "0x6E0790", VA = "0x1806E1990")]
set
{
}
}
// Token: 0x06000010 RID: 16 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000010")]
[Address(RVA = "0x74DB20", Offset = "0x74C920", VA = "0x18074DB20", Slot = "5")]
public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
{
}
// Token: 0x06000011 RID: 17 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000011")]
[Address(RVA = "0x74DB70", Offset = "0x74C970", VA = "0x18074DB70")]
public Tile()
{
}
// Token: 0x04000003 RID: 3
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000003")]
[SerializeField]
private Sprite m_Sprite;
// Token: 0x04000004 RID: 4
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000004")]
[SerializeField]
private Color m_Color;
// Token: 0x04000005 RID: 5
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000005")]
[SerializeField]
private Matrix4x4 m_Transform;
// Token: 0x04000006 RID: 6
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000006")]
[SerializeField]
private GameObject m_InstancedGameObject;
// Token: 0x04000007 RID: 7
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000007")]
[SerializeField]
private TileFlags m_Flags;
// Token: 0x04000008 RID: 8
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x4000008")]
[SerializeField]
private Tile.ColliderType m_ColliderType;
// Token: 0x02000004 RID: 4
[Token(Token = "0x2000004")]
public enum ColliderType
{
// Token: 0x0400000A RID: 10
[Token(Token = "0x400000A")]
None,
// Token: 0x0400000B RID: 11
[Token(Token = "0x400000B")]
Sprite,
// Token: 0x0400000C RID: 12
[Token(Token = "0x400000C")]
Grid
}
}
}
@@ -0,0 +1,29 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Tilemaps
{
// Token: 0x0200000A RID: 10
[Token(Token = "0x200000A")]
[RequiredByNativeCode]
[NativeType]
public struct TileAnimationData
{
// Token: 0x04000019 RID: 25
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000019")]
private Sprite[] m_AnimatedSprites;
// Token: 0x0400001A RID: 26
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400001A")]
private float m_AnimationSpeed;
// Token: 0x0400001B RID: 27
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x400001B")]
private float m_AnimationStartTime;
}
}
@@ -0,0 +1,69 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Tilemaps
{
// Token: 0x02000005 RID: 5
[Token(Token = "0x2000005")]
[RequiredByNativeCode]
public abstract class TileBase : ScriptableObject
{
// Token: 0x06000012 RID: 18 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000012")]
[Address(RVA = "0x74DA90", Offset = "0x74C890", VA = "0x18074DA90", Slot = "4")]
[RequiredByNativeCode]
public virtual void RefreshTile(Vector3Int position, ITilemap tilemap)
{
}
// Token: 0x06000013 RID: 19 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000013")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "5")]
[RequiredByNativeCode]
public virtual void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
{
}
// Token: 0x06000014 RID: 20 RVA: 0x000020B8 File Offset: 0x000002B8
[Token(Token = "0x6000014")]
[Address(RVA = "0x74D9C0", Offset = "0x74C7C0", VA = "0x18074D9C0")]
private TileData GetTileDataNoRef(Vector3Int position, ITilemap tilemap)
{
return default(TileData);
}
// Token: 0x06000015 RID: 21 RVA: 0x000020D0 File Offset: 0x000002D0
[Token(Token = "0x6000015")]
[Address(RVA = "0x531DE0", Offset = "0x530BE0", VA = "0x180531DE0", Slot = "6")]
[RequiredByNativeCode]
public virtual bool GetTileAnimationData(Vector3Int position, ITilemap tilemap, ref TileAnimationData tileAnimationData)
{
return default(bool);
}
// Token: 0x06000016 RID: 22 RVA: 0x000020E8 File Offset: 0x000002E8
[Token(Token = "0x6000016")]
[Address(RVA = "0x74D950", Offset = "0x74C750", VA = "0x18074D950")]
private TileAnimationData GetTileAnimationDataNoRef(Vector3Int position, ITilemap tilemap)
{
return default(TileAnimationData);
}
// Token: 0x06000017 RID: 23 RVA: 0x00002100 File Offset: 0x00000300
[Token(Token = "0x6000017")]
[Address(RVA = "0x531DE0", Offset = "0x530BE0", VA = "0x180531DE0", Slot = "7")]
[RequiredByNativeCode]
public virtual bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go)
{
return default(bool);
}
// Token: 0x06000018 RID: 24 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000018")]
[Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")]
protected TileBase()
{
}
}
}
@@ -0,0 +1,116 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Tilemaps
{
// Token: 0x02000009 RID: 9
[Token(Token = "0x2000009")]
[NativeType]
[RequiredByNativeCode]
public struct TileData
{
// Token: 0x17000007 RID: 7
// (set) Token: 0x0600001E RID: 30 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000007")]
public Sprite sprite
{
[Token(Token = "0x600001E")]
[Address(RVA = "0x461A30", Offset = "0x460830", VA = "0x180461A30")]
set
{
}
}
// Token: 0x17000008 RID: 8
// (set) Token: 0x0600001F RID: 31 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000008")]
public Color color
{
[Token(Token = "0x600001F")]
[Address(RVA = "0x74DAF0", Offset = "0x74C8F0", VA = "0x18074DAF0")]
set
{
}
}
// Token: 0x17000009 RID: 9
// (set) Token: 0x06000020 RID: 32 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000009")]
public Matrix4x4 transform
{
[Token(Token = "0x6000020")]
[Address(RVA = "0x74DB00", Offset = "0x74C900", VA = "0x18074DB00")]
set
{
}
}
// Token: 0x1700000A RID: 10
// (set) Token: 0x06000021 RID: 33 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700000A")]
public GameObject gameObject
{
[Token(Token = "0x6000021")]
[Address(RVA = "0x466B90", Offset = "0x465990", VA = "0x180466B90")]
set
{
}
}
// Token: 0x1700000B RID: 11
// (set) Token: 0x06000022 RID: 34 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700000B")]
public TileFlags flags
{
[Token(Token = "0x6000022")]
[Address(RVA = "0x731D70", Offset = "0x730B70", VA = "0x180731D70")]
set
{
}
}
// Token: 0x1700000C RID: 12
// (set) Token: 0x06000023 RID: 35 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700000C")]
public Tile.ColliderType colliderType
{
[Token(Token = "0x6000023")]
[Address(RVA = "0x731CC0", Offset = "0x730AC0", VA = "0x180731CC0")]
set
{
}
}
// Token: 0x04000013 RID: 19
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000013")]
private Sprite m_Sprite;
// Token: 0x04000014 RID: 20
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000014")]
private Color m_Color;
// Token: 0x04000015 RID: 21
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000015")]
private Matrix4x4 m_Transform;
// Token: 0x04000016 RID: 22
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000016")]
private GameObject m_GameObject;
// Token: 0x04000017 RID: 23
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000017")]
private TileFlags m_Flags;
// Token: 0x04000018 RID: 24
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x4000018")]
private Tile.ColliderType m_ColliderType;
}
}
@@ -0,0 +1,27 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Tilemaps
{
// Token: 0x02000007 RID: 7
[Token(Token = "0x2000007")]
[Flags]
public enum TileFlags
{
// Token: 0x0400000E RID: 14
[Token(Token = "0x400000E")]
None = 0,
// Token: 0x0400000F RID: 15
[Token(Token = "0x400000F")]
LockColor = 1,
// Token: 0x04000010 RID: 16
[Token(Token = "0x4000010")]
LockTransform = 2,
// Token: 0x04000011 RID: 17
[Token(Token = "0x4000011")]
InstantiateGameObjectRuntimeOnly = 4,
// Token: 0x04000012 RID: 18
[Token(Token = "0x4000012")]
LockAll = 3
}
}
@@ -0,0 +1,33 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine.Tilemaps
{
// Token: 0x02000006 RID: 6
[Token(Token = "0x2000006")]
[NativeType]
[NativeHeader("Modules/Grid/Public/GridMarshalling.h")]
[RequireComponent(typeof(Transform))]
[NativeHeader("Modules/Tilemap/Public/TilemapMarshalling.h")]
[NativeHeader("Modules/Tilemap/Public/TilemapTile.h")]
[NativeHeader("Runtime/Graphics/SpriteFrame.h")]
[NativeHeader("Modules/Grid/Public/Grid.h")]
public sealed class Tilemap : GridLayout
{
// Token: 0x06000019 RID: 25 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000019")]
[Address(RVA = "0x74DE50", Offset = "0x74CC50", VA = "0x18074DE50")]
[NativeMethod]
public void RefreshTile(Vector3Int position)
{
}
// Token: 0x0600001A RID: 26 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600001A")]
[Address(RVA = "0x74DE00", Offset = "0x74CC00", VA = "0x18074DE00")]
private void RefreshTile_Injected(ref Vector3Int position)
{
}
}
}
@@ -0,0 +1,41 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.U2D;
namespace UnityEngine.Tilemaps
{
// Token: 0x02000008 RID: 8
[Token(Token = "0x2000008")]
[NativeType]
[NativeHeader("Modules/Tilemap/Public/TilemapMarshalling.h")]
[NativeHeader("Modules/Tilemap/TilemapRendererJobs.h")]
[NativeHeader("Modules/Grid/Public/GridMarshalling.h")]
[RequireComponent(typeof(Tilemap))]
public sealed class TilemapRenderer : Renderer
{
// Token: 0x0600001B RID: 27 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600001B")]
[Address(RVA = "0x74DCE0", Offset = "0x74CAE0", VA = "0x18074DCE0")]
[RequiredByNativeCode]
internal void RegisterSpriteAtlasRegistered()
{
}
// Token: 0x0600001C RID: 28 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600001C")]
[Address(RVA = "0x74DD70", Offset = "0x74CB70", VA = "0x18074DD70")]
[RequiredByNativeCode]
internal void UnregisterSpriteAtlasRegistered()
{
}
// Token: 0x0600001D RID: 29 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600001D")]
[Address(RVA = "0x74DC90", Offset = "0x74CA90", VA = "0x18074DC90")]
internal void OnSpriteAtlasRegistered(SpriteAtlas atlas)
{
}
}
}