261 lines
7.7 KiB
C#
261 lines
7.7 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000650 RID: 1616
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[Token(Token = "0x2000650")]
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public class CollisionParticles : MonoBehaviour
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{
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// Token: 0x06002EF3 RID: 12019 RVA: 0x000C02D4 File Offset: 0x000BE4D4
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[Token(Token = "0x6002EF3")]
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[Address(RVA = "0x10E71E0", Offset = "0x10E5FE0", VA = "0x1810E71E0")]
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private void Awake()
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{
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Tool component = base.GetComponent<Tool>();
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this.NBHJPDBHDHB = component;
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}
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// Token: 0x06002EF4 RID: 12020 RVA: 0x000C02F0 File Offset: 0x000BE4F0
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[Token(Token = "0x6002EF4")]
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[Address(RVA = "0x10E74C0", Offset = "0x10E62C0", VA = "0x1810E74C0")]
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private void OnDestroy()
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{
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CollisionParticles.ParticlesToLayer[] array = this.particleMappings;
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int num = 0;
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int length = array.Length;
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if (num < length)
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{
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ParticleSystem particleSystem = array[num].NDIHCPHPFMK();
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int num2 = 0;
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if (particleSystem != num2)
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{
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particleSystem.Stop();
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global::UnityEngine.Object.Destroy(particleSystem.gameObject);
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}
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num++;
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}
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}
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// Token: 0x06002EF5 RID: 12021 RVA: 0x000C0348 File Offset: 0x000BE548
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[Token(Token = "0x6002EF5")]
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[Address(RVA = "0x10E76A0", Offset = "0x10E64A0", VA = "0x1810E76A0")]
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private void OnEnable()
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{
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MeleeWeaponCollider[] array = this.meleeWeaponColliders;
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int num = 0;
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int length = array.Length;
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if (num < length)
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{
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MeleeWeaponCollider meleeWeaponCollider = array[num];
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MeleeWeaponCollider.MMFFGBGIAAD mmffgbgiaad = new MeleeWeaponCollider.MMFFGBGIAAD(this.DHOMIDPOPJB);
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meleeWeaponCollider.HJKPKBBLGOJ += mmffgbgiaad;
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num++;
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}
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}
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// Token: 0x06002EF6 RID: 12022 RVA: 0x000C0394 File Offset: 0x000BE594
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[Token(Token = "0x6002EF6")]
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[Address(RVA = "0x10E75D0", Offset = "0x10E63D0", VA = "0x1810E75D0")]
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private void OnDisable()
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{
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MeleeWeaponCollider[] array = this.meleeWeaponColliders;
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int num = 0;
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int length = array.Length;
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if (num < length)
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{
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MeleeWeaponCollider meleeWeaponCollider = array[num];
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MeleeWeaponCollider.MMFFGBGIAAD mmffgbgiaad = new MeleeWeaponCollider.MMFFGBGIAAD(this.DHOMIDPOPJB);
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meleeWeaponCollider.HJKPKBBLGOJ -= mmffgbgiaad;
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num++;
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}
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}
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// Token: 0x06002EF7 RID: 12023 RVA: 0x000C03E0 File Offset: 0x000BE5E0
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[Token(Token = "0x6002EF7")]
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[Address(RVA = "0x10E7220", Offset = "0x10E6020", VA = "0x1810E7220")]
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private void DHOMIDPOPJB(MeleeWeaponCollider BCFFGDFHJMK, GHMDIDJLFMC KNLMJBAKCGF)
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{
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}
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// Token: 0x06002EF8 RID: 12024 RVA: 0x000C03F0 File Offset: 0x000BE5F0
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[Token(Token = "0x6002EF8")]
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[Address(RVA = "0x10E7400", Offset = "0x10E6200", VA = "0x1810E7400")]
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private void OnCollisionEnter(Collision GBJHLKOJGPB)
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{
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Tool nbhjpdbhdhb = this.NBHJPDBHDHB;
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int num = 0;
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if (!(nbhjpdbhdhb != num) || !this.NBHJPDBHDHB.FNFNLDBILFE)
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{
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GameObject gameObject = GBJHLKOJGPB.collider.gameObject;
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this.JJALMFBIPKL(gameObject);
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}
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}
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// Token: 0x06002EF9 RID: 12025 RVA: 0x000C0438 File Offset: 0x000BE638
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[Token(Token = "0x6002EF9")]
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[Address(RVA = "0x10E7240", Offset = "0x10E6040", VA = "0x1810E7240")]
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private void JJALMFBIPKL(GameObject PGPKHKFMPLD)
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{
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CollisionParticles.ParticlesToLayer[] array = this.particleMappings;
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int num = 0;
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int length = array.Length;
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if (num < length)
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{
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CollisionParticles.ParticlesToLayer particlesToLayer = array[num];
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int layer = PGPKHKFMPLD.layer;
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float time = Time.time;
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if (time > particlesToLayer.InstanceLimitDuration && time < particlesToLayer.InstanceLimitDuration)
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{
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if (string.IsNullOrEmpty(particlesToLayer.Tag))
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{
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goto IL_6A;
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}
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string tag = particlesToLayer.Tag;
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if (PGPKHKFMPLD.CompareTag(tag))
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{
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goto IL_6A;
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}
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}
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num++;
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IL_6A:
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float time2 = Time.time;
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particlesToLayer.<LastInstanceTime>k__BackingField = time2;
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ParticleSystem particleSystem = particlesToLayer.NDIHCPHPFMK();
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int num2 = 0;
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if (particleSystem != num2)
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{
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particleSystem.Stop();
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Transform transform = particleSystem.transform;
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Transform transform2 = base.transform;
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Vector3 vector;
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float z = vector.z;
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particleSystem.Play();
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}
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}
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}
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// Token: 0x06002EFA RID: 12026 RVA: 0x000C0508 File Offset: 0x000BE708
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[Token(Token = "0x6002EFA")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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public CollisionParticles()
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{
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}
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// Token: 0x040026D4 RID: 9940
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40026D4")]
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[SerializeField]
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public CollisionParticles.ParticlesToLayer[] particleMappings;
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// Token: 0x040026D5 RID: 9941
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40026D5")]
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[SerializeField]
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[Tooltip("MeleeWeaponColliders that can trigger the collision audio in addition to normal physics collisions.")]
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private MeleeWeaponCollider[] meleeWeaponColliders;
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// Token: 0x040026D6 RID: 9942
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40026D6")]
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private Tool NBHJPDBHDHB;
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// Token: 0x02000651 RID: 1617
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[Token(Token = "0x2000651")]
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[Serializable]
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public class ParticlesToLayer
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{
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// Token: 0x17000828 RID: 2088
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// (get) Token: 0x06002EFB RID: 12027 RVA: 0x000C051C File Offset: 0x000BE71C
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// (set) Token: 0x06002EFC RID: 12028 RVA: 0x000C0530 File Offset: 0x000BE730
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[Token(Token = "0x17000828")]
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public float LastInstanceTime
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{
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[Token(Token = "0x6002EFB")]
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[Address(RVA = "0xA9DE10", Offset = "0xA9CC10", VA = "0x180A9DE10")]
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get;
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[Token(Token = "0x6002EFC")]
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[Address(RVA = "0xA9DC30", Offset = "0xA9CA30", VA = "0x180A9DC30")]
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set;
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}
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// Token: 0x06002EFD RID: 12029 RVA: 0x000C0544 File Offset: 0x000BE744
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[Token(Token = "0x6002EFD")]
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[Address(RVA = "0x10FECA0", Offset = "0x10FDAA0", VA = "0x1810FECA0")]
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public ParticleSystem NDIHCPHPFMK()
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{
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ParticleSystem particleSystem = this.particleSystemInstance;
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int num = 0;
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if (particleSystem == num)
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{
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ParticleSystem particleSystem2 = global::UnityEngine.Object.Instantiate<ParticleSystem>(this.ParticleSystemPrefab);
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this.particleSystemInstance = particleSystem2;
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}
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return this.particleSystemInstance;
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}
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// Token: 0x06002EFE RID: 12030 RVA: 0x000C0580 File Offset: 0x000BE780
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[Token(Token = "0x6002EFE")]
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[Address(RVA = "0x10FEBF0", Offset = "0x10FD9F0", VA = "0x1810FEBF0")]
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public bool BOBJDACCBKO(GameObject NNNMGKGMIFG)
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{
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int layer = NNNMGKGMIFG.layer;
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float time = Time.time;
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if (time > this.InstanceLimitDuration && time < this.InstanceLimitDuration)
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{
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string tag = this.Tag;
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if (layer == 0)
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{
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string tag2 = this.Tag;
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if (!NNNMGKGMIFG.CompareTag(tag2))
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{
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goto IL_53;
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}
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}
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float time2 = Time.time;
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this.<LastInstanceTime>k__BackingField = time2;
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return true;
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}
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IL_53:
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throw new NullReferenceException();
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}
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// Token: 0x06002EFF RID: 12031 RVA: 0x000C05E8 File Offset: 0x000BE7E8
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[Token(Token = "0x6002EFF")]
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[Address(RVA = "0x10FED40", Offset = "0x10FDB40", VA = "0x1810FED40")]
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public ParticlesToLayer()
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{
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}
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// Token: 0x040026D7 RID: 9943
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40026D7")]
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public string Name;
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// Token: 0x040026D8 RID: 9944
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40026D8")]
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public ParticleSystem ParticleSystemPrefab;
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// Token: 0x040026D9 RID: 9945
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40026D9")]
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public LayerMask Layers;
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// Token: 0x040026DA RID: 9946
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40026DA")]
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public string Tag = "";
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// Token: 0x040026DB RID: 9947
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40026DB")]
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[Tooltip("Per particle cooldown to limit the number of consequtive plays. Set it to the particle duration")]
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public float InstanceLimitDuration;
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// Token: 0x040026DD RID: 9949
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40026DD")]
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private ParticleSystem particleSystemInstance;
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}
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}
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