Files
2026-04-10 22:50:51 +02:00

109 lines
3.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Tools.Groups
{
// Token: 0x02002B29 RID: 11049
[Token(Token = "0x2002B29")]
public class PlayingCardSprite : MonoBehaviour
{
// Token: 0x170033D8 RID: 13272
// (set) Token: 0x060128A6 RID: 75942 RVA: 0x0043D8F8 File Offset: 0x0043BAF8
[Token(Token = "0x170033D8")]
public PlayingCard.BBJIAAMINKL PADEMOOFMKO
{
[Token(Token = "0x60128A6")]
[Address(RVA = "0x1052100", Offset = "0x1050F00", VA = "0x181052100")]
set
{
this.NLLEFIJMDOC = value;
this.MKBLJJGJAOH();
}
}
// Token: 0x170033D9 RID: 13273
// (set) Token: 0x060128A7 RID: 75943 RVA: 0x0043D914 File Offset: 0x0043BB14
[Token(Token = "0x170033D9")]
public PlayingCard.EGBLHMDGLIC DMLIOOCLKKP
{
[Token(Token = "0x60128A7")]
[Address(RVA = "0x1052110", Offset = "0x1050F10", VA = "0x181052110")]
set
{
this.JJACMDIDKJL = value;
this.MKBLJJGJAOH();
}
}
// Token: 0x060128A8 RID: 75944 RVA: 0x0043D930 File Offset: 0x0043BB30
[Token(Token = "0x60128A8")]
[Address(RVA = "0x1051F30", Offset = "0x1050D30", VA = "0x181051F30")]
private void Awake()
{
MeshRenderer component = base.GetComponent<MeshRenderer>();
this.CHEJPOIMMCK = component;
MaterialPropertyBlock materialPropertyBlock = new MaterialPropertyBlock();
this.GKLDPIHBGEE = materialPropertyBlock;
this.MKBLJJGJAOH();
}
// Token: 0x060128A9 RID: 75945 RVA: 0x0043D960 File Offset: 0x0043BB60
[Token(Token = "0x60128A9")]
[Address(RVA = "0x1051FA0", Offset = "0x1050DA0", VA = "0x181051FA0")]
private void MKBLJJGJAOH()
{
int num = 0;
ulong num2;
num2 += num2;
long num3;
num3 -= (long)num2;
MaterialPropertyBlock gkldpihbgee = this.GKLDPIHBGEE;
int hemedpjbjaj = PlayingCardSprite.HEMEDPJBJAJ;
gkldpihbgee.SetVector(hemedpjbjaj, num);
MeshRenderer chejpoimmck = this.CHEJPOIMMCK;
MaterialPropertyBlock gkldpihbgee2 = this.GKLDPIHBGEE;
chejpoimmck.Internal_SetPropertyBlock(gkldpihbgee2);
}
// Token: 0x060128AA RID: 75946 RVA: 0x0043D9B0 File Offset: 0x0043BBB0
[Token(Token = "0x60128AA")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public PlayingCardSprite()
{
}
// Token: 0x0400BF78 RID: 49016
[Token(Token = "0x400BF78")]
private const int MGGEHMHAMCH = 6;
// Token: 0x0400BF79 RID: 49017
[Token(Token = "0x400BF79")]
private const int KGBNGLGEPOM = 9;
// Token: 0x0400BF7A RID: 49018
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400BF7A")]
private PlayingCard.BBJIAAMINKL NLLEFIJMDOC;
// Token: 0x0400BF7B RID: 49019
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400BF7B")]
private PlayingCard.EGBLHMDGLIC JJACMDIDKJL;
// Token: 0x0400BF7C RID: 49020
[Token(Token = "0x400BF7C")]
private static int HEMEDPJBJAJ = Shader.PropertyToID("_Instanced_ST");
// Token: 0x0400BF7D RID: 49021
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400BF7D")]
private MeshRenderer CHEJPOIMMCK;
// Token: 0x0400BF7E RID: 49022
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400BF7E")]
private MaterialPropertyBlock GKLDPIHBGEE;
}
}