Files
2026-04-10 22:50:51 +02:00

102 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using RecRoom.Core.Combat;
using UnityEngine;
namespace RecRoom.Tools.Weapons
{
// Token: 0x02002B65 RID: 11109
[Token(Token = "0x2002B65")]
public class ChargeGunProjectile : Bullet
{
// Token: 0x06012AED RID: 76525 RVA: 0x004493AC File Offset: 0x004475AC
[Token(Token = "0x6012AED")]
[Address(RVA = "0x10D0910", Offset = "0x10CF710", VA = "0x1810D0910", Slot = "6")]
protected override void Awake()
{
base.Awake();
PersistentBulletTrail componentInChildren = base.GetComponentInChildren<PersistentBulletTrail>(true);
this.BGGOJJBBJFJ = componentInChildren;
}
// Token: 0x06012AEE RID: 76526 RVA: 0x004493D0 File Offset: 0x004475D0
[Token(Token = "0x6012AEE")]
[Address(RVA = "0x10D0960", Offset = "0x10CF760", VA = "0x1810D0960", Slot = "5")]
public override void Fire(Vector3 DDHPAFKBMON, Quaternion IGPENJBJADK, Vector3 POMGIDPAKLH, float AMDHEHCKCBD, float LFDFFDCJAAD, List<Rigidbody> FLCLMCFOIID, CBMIKIMPBKF.CBAAHCJHLFD KDLEENOBACM, float ELLJGJFPHDA, byte LNPHJIHHNPN, bool EMCBJAIFHCB = false, float PJMKGHOKNGB = 1f)
{
float z = POMGIDPAKLH.z;
float z2 = DDHPAFKBMON.z;
float num = this.maxRadius;
float num3;
float num2 = Mathf.Lerp(this.minRadius, num, num3);
PersistentBulletTrail bggojjbbjfj = this.BGGOJJBBJFJ;
this.<JLGKJJHNOBN>k__BackingField = num2;
Vector2 one = Vector2.one;
float <JLGKJJHNOBN>k__BackingField = this.<JLGKJJHNOBN>k__BackingField;
Vector2 vector = one * <JLGKJJHNOBN>k__BackingField;
Vector2 widths = bggojjbbjfj.LEHGHMKCEKD;
float num4 = this.maxTrailLifetime;
float num5 = this.minTrailLifetime;
PersistentBulletTrail bggojjbbjfj2 = this.BGGOJJBBJFJ;
float num6 = Mathf.Lerp(num5, num4, num3);
bggojjbbjfj2.<HDMJNGHBKBK>k__BackingField = num6;
float num7 = this.maxTrailWidthExpansion;
float num8 = this.minTrailWidthExpansion;
PersistentBulletTrail bggojjbbjfj3 = this.BGGOJJBBJFJ;
float num9 = Mathf.Lerp(num8, num7, num3);
bggojjbbjfj3.<PNAHCLNJDOO>k__BackingField = num9;
}
// Token: 0x06012AEF RID: 76527 RVA: 0x0044949C File Offset: 0x0044769C
[Token(Token = "0x6012AEF")]
[Address(RVA = "0x10D0BA0", Offset = "0x10CF9A0", VA = "0x1810D0BA0")]
public ChargeGunProjectile()
{
}
// Token: 0x0400C116 RID: 49430
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x400C116")]
[SerializeField]
[Header("Radius")]
private float minRadius = 0.02f;
// Token: 0x0400C117 RID: 49431
[FieldOffset(Offset = "0x1FC")]
[Token(Token = "0x400C117")]
[SerializeField]
private float maxRadius = 0.1f;
// Token: 0x0400C118 RID: 49432
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x400C118")]
[SerializeField]
[Header("Trail")]
private float minTrailLifetime = 0.5f;
// Token: 0x0400C119 RID: 49433
[FieldOffset(Offset = "0x204")]
[Token(Token = "0x400C119")]
[SerializeField]
private float maxTrailLifetime = 1.5f;
// Token: 0x0400C11A RID: 49434
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x400C11A")]
[SerializeField]
private float minTrailWidthExpansion = 1.1f;
// Token: 0x0400C11B RID: 49435
[FieldOffset(Offset = "0x20C")]
[Token(Token = "0x400C11B")]
[SerializeField]
private float maxTrailWidthExpansion = 3f;
// Token: 0x0400C11C RID: 49436
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x400C11C")]
private PersistentBulletTrail BGGOJJBBJFJ;
}
}