Files
2026-04-10 22:50:51 +02:00

47 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020003CF RID: 975
[Token(Token = "0x20003CF")]
public class StampRarityController : RarityController
{
// Token: 0x06001EDB RID: 7899 RVA: 0x0007F51C File Offset: 0x0007D71C
[Token(Token = "0x6001EDB")]
[Address(RVA = "0x1658920", Offset = "0x1657720", VA = "0x181658920", Slot = "4")]
public override void SetRarity(PGCHMNKBEFJ PJPJNEFMBBP)
{
int num = 0;
int num2 = 0;
ulong num3;
num3 += num3;
GameObject[] array = this.stamps;
if (num2 < array.Length)
{
if (PJPJNEFMBBP == PGCHMNKBEFJ.None)
{
}
bool flag = PJPJNEFMBBP == PGCHMNKBEFJ.Legendary;
array[num].SetActive(flag);
GameObject[] array2 = this.stamps;
num++;
}
}
// Token: 0x06001EDC RID: 7900 RVA: 0x0007F578 File Offset: 0x0007D778
[Token(Token = "0x6001EDC")]
[Address(RVA = "0x16589E0", Offset = "0x16577E0", VA = "0x1816589E0")]
public StampRarityController()
{
GameObject[] array = new GameObject[0];
this.stamps = array;
base..ctor();
}
// Token: 0x04001769 RID: 5993
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001769")]
[SerializeField]
private GameObject[] stamps;
}