Files
2026-04-10 22:50:51 +02:00

45 lines
1.2 KiB
C#

using System;
using System.Collections;
using Backtrace.Unity.Interfaces;
using Cpp2IlInjected;
namespace Backtrace.Unity.Model
{
// Token: 0x02000031 RID: 49
[Token(Token = "0x2000022")]
internal class NativeCrashUploader
{
// Token: 0x0600016F RID: 367 RVA: 0x00002066 File Offset: 0x00000266
[Token(Token = "0x6000130")]
[Address(RVA = "0x3F7200", Offset = "0x3F6000", VA = "0x1803F7200")]
public void SetBacktraceApi(IBacktraceApi backtraceApi)
{
}
// Token: 0x06000170 RID: 368 RVA: 0x00002068 File Offset: 0x00000268
[Token(Token = "0x6000131")]
[Address(RVA = "0x2419970", Offset = "0x2418770", VA = "0x182419970")]
public IEnumerator SendUnhandledGameCrashesOnGameStartup()
{
return null;
}
// Token: 0x06000171 RID: 369 RVA: 0x00002066 File Offset: 0x00000266
[Token(Token = "0x6000132")]
[Address(RVA = "0x24199D0", Offset = "0x24187D0", VA = "0x1824199D0")]
public NativeCrashUploader()
{
}
// Token: 0x0400013F RID: 319
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40000FA")]
private IBacktraceApi _backtraceApi;
// Token: 0x04000140 RID: 320
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40000FB")]
internal string nativeCrashesDir;
}
}