41 lines
949 B
C#
41 lines
949 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200006A RID: 106
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[Token(Token = "0x200005F")]
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[MovedFrom("UnityEngine.Rendering.LWRP")]
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public enum ShaderPathID
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{
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// Token: 0x04000208 RID: 520
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[Token(Token = "0x40001D6")]
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Lit,
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// Token: 0x04000209 RID: 521
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[Token(Token = "0x40001D7")]
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SimpleLit,
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// Token: 0x0400020A RID: 522
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[Token(Token = "0x40001D8")]
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Unlit,
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// Token: 0x0400020B RID: 523
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[Token(Token = "0x40001D9")]
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TerrainLit,
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// Token: 0x0400020C RID: 524
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[Token(Token = "0x40001DA")]
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ParticlesLit,
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// Token: 0x0400020D RID: 525
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[Token(Token = "0x40001DB")]
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ParticlesSimpleLit,
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// Token: 0x0400020E RID: 526
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[Token(Token = "0x40001DC")]
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ParticlesUnlit,
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// Token: 0x0400020F RID: 527
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[Token(Token = "0x40001DD")]
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BakedLit,
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// Token: 0x04000210 RID: 528
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[Token(Token = "0x40001DE")]
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Count
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}
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}
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