37 lines
748 B
C#
37 lines
748 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000002 RID: 2
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[Token(Token = "0x2000002")]
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public enum AudioSpeakerMode
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{
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// Token: 0x04000002 RID: 2
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[Token(Token = "0x4000002")]
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[Obsolete]
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Raw,
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// Token: 0x04000003 RID: 3
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[Token(Token = "0x4000003")]
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Mono,
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// Token: 0x04000004 RID: 4
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[Token(Token = "0x4000004")]
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Stereo,
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// Token: 0x04000005 RID: 5
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[Token(Token = "0x4000005")]
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Quad,
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// Token: 0x04000006 RID: 6
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[Token(Token = "0x4000006")]
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Surround,
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// Token: 0x04000007 RID: 7
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[Token(Token = "0x4000007")]
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Mode5point1,
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// Token: 0x04000008 RID: 8
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[Token(Token = "0x4000008")]
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Mode7point1,
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// Token: 0x04000009 RID: 9
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[Token(Token = "0x4000009")]
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Prologic
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}
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}
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