Files
2026-04-10 22:50:51 +02:00

57 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.PlayerLoop
{
// Token: 0x0200019E RID: 414
[Token(Token = "0x200019E")]
[RequiredByNativeCode]
[MovedFrom("UnityEngine.Experimental.PlayerLoop")]
public struct Initialization
{
// Token: 0x0200019F RID: 415
[Token(Token = "0x200019F")]
[RequiredByNativeCode]
public struct PlayerUpdateTime
{
}
// Token: 0x020001A0 RID: 416
[Token(Token = "0x20001A0")]
[RequiredByNativeCode]
public struct DirectorSampleTime
{
}
// Token: 0x020001A1 RID: 417
[Token(Token = "0x20001A1")]
[RequiredByNativeCode]
public struct AsyncUploadTimeSlicedUpdate
{
}
// Token: 0x020001A2 RID: 418
[Token(Token = "0x20001A2")]
[RequiredByNativeCode]
public struct SynchronizeState
{
}
// Token: 0x020001A3 RID: 419
[Token(Token = "0x20001A3")]
[RequiredByNativeCode]
public struct SynchronizeInputs
{
}
// Token: 0x020001A4 RID: 420
[Token(Token = "0x20001A4")]
[RequiredByNativeCode]
public struct XREarlyUpdate
{
}
}
}