Files
2026-04-10 22:50:51 +02:00

96 lines
2.7 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200024A RID: 586
[Token(Token = "0x200024A")]
public enum BuiltinShaderDefine
{
// Token: 0x040006BE RID: 1726
[Token(Token = "0x40006BE")]
UNITY_NO_DXT5nm,
// Token: 0x040006BF RID: 1727
[Token(Token = "0x40006BF")]
UNITY_NO_RGBM,
// Token: 0x040006C0 RID: 1728
[Token(Token = "0x40006C0")]
UNITY_USE_NATIVE_HDR,
// Token: 0x040006C1 RID: 1729
[Token(Token = "0x40006C1")]
UNITY_ENABLE_REFLECTION_BUFFERS,
// Token: 0x040006C2 RID: 1730
[Token(Token = "0x40006C2")]
UNITY_FRAMEBUFFER_FETCH_AVAILABLE,
// Token: 0x040006C3 RID: 1731
[Token(Token = "0x40006C3")]
UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS,
// Token: 0x040006C4 RID: 1732
[Token(Token = "0x40006C4")]
UNITY_METAL_SHADOWS_USE_POINT_FILTERING,
// Token: 0x040006C5 RID: 1733
[Token(Token = "0x40006C5")]
UNITY_NO_CUBEMAP_ARRAY,
// Token: 0x040006C6 RID: 1734
[Token(Token = "0x40006C6")]
UNITY_NO_SCREENSPACE_SHADOWS,
// Token: 0x040006C7 RID: 1735
[Token(Token = "0x40006C7")]
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS,
// Token: 0x040006C8 RID: 1736
[Token(Token = "0x40006C8")]
UNITY_PBS_USE_BRDF1,
// Token: 0x040006C9 RID: 1737
[Token(Token = "0x40006C9")]
UNITY_PBS_USE_BRDF2,
// Token: 0x040006CA RID: 1738
[Token(Token = "0x40006CA")]
UNITY_PBS_USE_BRDF3,
// Token: 0x040006CB RID: 1739
[Token(Token = "0x40006CB")]
UNITY_NO_FULL_STANDARD_SHADER,
// Token: 0x040006CC RID: 1740
[Token(Token = "0x40006CC")]
UNITY_SPECCUBE_BOX_PROJECTION,
// Token: 0x040006CD RID: 1741
[Token(Token = "0x40006CD")]
UNITY_SPECCUBE_BLENDING,
// Token: 0x040006CE RID: 1742
[Token(Token = "0x40006CE")]
UNITY_ENABLE_DETAIL_NORMALMAP,
// Token: 0x040006CF RID: 1743
[Token(Token = "0x40006CF")]
SHADER_API_MOBILE,
// Token: 0x040006D0 RID: 1744
[Token(Token = "0x40006D0")]
SHADER_API_DESKTOP,
// Token: 0x040006D1 RID: 1745
[Token(Token = "0x40006D1")]
UNITY_HARDWARE_TIER1,
// Token: 0x040006D2 RID: 1746
[Token(Token = "0x40006D2")]
UNITY_HARDWARE_TIER2,
// Token: 0x040006D3 RID: 1747
[Token(Token = "0x40006D3")]
UNITY_HARDWARE_TIER3,
// Token: 0x040006D4 RID: 1748
[Token(Token = "0x40006D4")]
UNITY_COLORSPACE_GAMMA,
// Token: 0x040006D5 RID: 1749
[Token(Token = "0x40006D5")]
UNITY_LIGHT_PROBE_PROXY_VOLUME,
// Token: 0x040006D6 RID: 1750
[Token(Token = "0x40006D6")]
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS,
// Token: 0x040006D7 RID: 1751
[Token(Token = "0x40006D7")]
UNITY_LIGHTMAP_DLDR_ENCODING,
// Token: 0x040006D8 RID: 1752
[Token(Token = "0x40006D8")]
UNITY_LIGHTMAP_RGBM_ENCODING,
// Token: 0x040006D9 RID: 1753
[Token(Token = "0x40006D9")]
UNITY_LIGHTMAP_FULL_HDR
}
}