Files
2026-04-10 22:50:51 +02:00

155 lines
4.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine.Rendering
{
// Token: 0x02000250 RID: 592
[Token(Token = "0x2000250")]
[StaticAccessor("GetGraphicsSettings()", StaticAccessorType.Dot)]
[NativeHeader("Runtime/Camera/GraphicsSettings.h")]
public sealed class GraphicsSettings : Object
{
// Token: 0x170002CF RID: 719
// (get) Token: 0x06000E99 RID: 3737 RVA: 0x000099C0 File Offset: 0x00007BC0
// (set) Token: 0x06000E9A RID: 3738 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002CF")]
public static bool lightsUseLinearIntensity
{
[Token(Token = "0x6000E99")]
[Address(RVA = "0x2CBE5A0", Offset = "0x2CBD3A0", VA = "0x182CBE5A0")]
get
{
return default(bool);
}
[Token(Token = "0x6000E9A")]
[Address(RVA = "0x2CBE610", Offset = "0x2CBD410", VA = "0x182CBE610")]
set
{
}
}
// Token: 0x170002D0 RID: 720
// (set) Token: 0x06000E9B RID: 3739 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002D0")]
public static bool useScriptableRenderPipelineBatching
{
[Token(Token = "0x6000E9B")]
[Address(RVA = "0x2CBE650", Offset = "0x2CBD450", VA = "0x182CBE650")]
set
{
}
}
// Token: 0x06000E9C RID: 3740 RVA: 0x000099D8 File Offset: 0x00007BD8
[Token(Token = "0x6000E9C")]
[Address(RVA = "0x2CBE350", Offset = "0x2CBD150", VA = "0x182CBE350")]
internal static bool AllowEnlightenSupportForUpgradedProject()
{
return default(bool);
}
// Token: 0x06000E9D RID: 3741 RVA: 0x000099F0 File Offset: 0x00007BF0
[Token(Token = "0x6000E9D")]
[Address(RVA = "0x2CBE3C0", Offset = "0x2CBD1C0", VA = "0x182CBE3C0")]
public static bool HasShaderDefine(GraphicsTier tier, BuiltinShaderDefine defineHash)
{
return default(bool);
}
// Token: 0x170002D1 RID: 721
// (get) Token: 0x06000E9E RID: 3742 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170002D1")]
[NativeName("CurrentRenderPipeline")]
private static ScriptableObject INTERNAL_currentRenderPipeline
{
[Token(Token = "0x6000E9E")]
[Address(RVA = "0x2CBE400", Offset = "0x2CBD200", VA = "0x182CBE400")]
get
{
return null;
}
}
// Token: 0x170002D2 RID: 722
// (get) Token: 0x06000E9F RID: 3743 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170002D2")]
public static RenderPipelineAsset currentRenderPipeline
{
[Token(Token = "0x6000E9F")]
[Address(RVA = "0x2CBE460", Offset = "0x2CBD260", VA = "0x182CBE460")]
get
{
return null;
}
}
// Token: 0x170002D3 RID: 723
// (get) Token: 0x06000EA0 RID: 3744 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000EA1 RID: 3745 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002D3")]
public static RenderPipelineAsset renderPipelineAsset
{
[Token(Token = "0x6000EA0")]
[Address(RVA = "0x2CBE500", Offset = "0x2CBD300", VA = "0x182CBE500")]
get
{
return null;
}
[Token(Token = "0x6000EA1")]
[Address(RVA = "0x2CBE5D0", Offset = "0x2CBD3D0", VA = "0x182CBE5D0")]
set
{
}
}
// Token: 0x170002D4 RID: 724
// (get) Token: 0x06000EA2 RID: 3746 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000EA3 RID: 3747 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002D4")]
[NativeName("DefaultRenderPipeline")]
private static ScriptableObject INTERNAL_defaultRenderPipeline
{
[Token(Token = "0x6000EA2")]
[Address(RVA = "0x2CBE430", Offset = "0x2CBD230", VA = "0x182CBE430")]
get
{
return null;
}
[Token(Token = "0x6000EA3")]
[Address(RVA = "0x2CBE5D0", Offset = "0x2CBD3D0", VA = "0x182CBE5D0")]
set
{
}
}
// Token: 0x170002D5 RID: 725
// (get) Token: 0x06000EA4 RID: 3748 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000EA5 RID: 3749 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002D5")]
public static RenderPipelineAsset defaultRenderPipeline
{
[Token(Token = "0x6000EA4")]
[Address(RVA = "0x2CBE500", Offset = "0x2CBD300", VA = "0x182CBE500")]
get
{
return null;
}
[Token(Token = "0x6000EA5")]
[Address(RVA = "0x2CBE5D0", Offset = "0x2CBD3D0", VA = "0x182CBE5D0")]
set
{
}
}
// Token: 0x06000EA6 RID: 3750 RVA: 0x00009A08 File Offset: 0x00007C08
[Token(Token = "0x6000EA6")]
[Address(RVA = "0x2CBE380", Offset = "0x2CBD180", VA = "0x182CBE380")]
[NativeName("GetShaderModeScript")]
public static BuiltinShaderMode GetShaderMode(BuiltinShaderType type)
{
return BuiltinShaderMode.Disabled;
}
}
}