Files
2026-04-10 22:50:51 +02:00

38 lines
945 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x02000251 RID: 593
[Token(Token = "0x2000251")]
[RequiredByNativeCode]
public class OnDemandRendering
{
// Token: 0x170002D6 RID: 726
// (get) Token: 0x06000EA7 RID: 3751 RVA: 0x00009A20 File Offset: 0x00007C20
[Token(Token = "0x170002D6")]
public static int renderFrameInterval
{
[Token(Token = "0x6000EA7")]
[Address(RVA = "0x2CBEA20", Offset = "0x2CBD820", VA = "0x182CBEA20")]
get
{
return 0;
}
}
// Token: 0x06000EA8 RID: 3752 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EA8")]
[Address(RVA = "0x2CBE940", Offset = "0x2CBD740", VA = "0x182CBE940")]
[RequiredByNativeCode]
internal static void GetRenderFrameInterval(out int frameInterval)
{
}
// Token: 0x040006F7 RID: 1783
[Token(Token = "0x40006F7")]
private static int m_RenderFrameInterval;
}
}