43 lines
1.0 KiB
C#
43 lines
1.0 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.SceneManagement
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{
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// Token: 0x02000198 RID: 408
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[Token(Token = "0x2000198")]
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[Serializable]
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public struct LoadSceneParameters
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{
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// Token: 0x170002B9 RID: 697
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// (set) Token: 0x06000E21 RID: 3617 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x170002B9")]
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public LoadSceneMode loadSceneMode
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{
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[Token(Token = "0x6000E21")]
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[Address(RVA = "0x724F70", Offset = "0x723D70", VA = "0x180724F70")]
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set
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{
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}
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}
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// Token: 0x06000E22 RID: 3618 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000E22")]
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[Address(RVA = "0x2CBE8B0", Offset = "0x2CBD6B0", VA = "0x182CBE8B0")]
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public LoadSceneParameters(LoadSceneMode mode)
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{
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}
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// Token: 0x04000584 RID: 1412
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000584")]
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[SerializeField]
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private LoadSceneMode m_LoadSceneMode;
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// Token: 0x04000585 RID: 1413
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4000585")]
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[SerializeField]
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private LocalPhysicsMode m_LocalPhysicsMode;
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}
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}
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