34 lines
730 B
C#
34 lines
730 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x0200009F RID: 159
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[Token(Token = "0x200009F")]
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public enum ScreenOrientation
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{
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// Token: 0x040001A3 RID: 419
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[Token(Token = "0x40001A3")]
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[Obsolete]
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Unknown,
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// Token: 0x040001A4 RID: 420
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[Token(Token = "0x40001A4")]
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Portrait,
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// Token: 0x040001A5 RID: 421
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[Token(Token = "0x40001A5")]
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PortraitUpsideDown,
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// Token: 0x040001A6 RID: 422
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[Token(Token = "0x40001A6")]
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LandscapeLeft,
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// Token: 0x040001A7 RID: 423
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[Token(Token = "0x40001A7")]
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LandscapeRight,
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// Token: 0x040001A8 RID: 424
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[Token(Token = "0x40001A8")]
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AutoRotation,
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// Token: 0x040001A9 RID: 425
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[Token(Token = "0x40001A9")]
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Landscape = 3
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}
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}
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