183 lines
5.7 KiB
C#
183 lines
5.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Experimental.TerrainAPI
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{
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// Token: 0x0200000B RID: 11
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[Token(Token = "0x200000B")]
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public static class TerrainUtility
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{
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// Token: 0x06000031 RID: 49 RVA: 0x00002190 File Offset: 0x00000390
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[Token(Token = "0x6000031")]
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[Address(RVA = "0x728260", Offset = "0x727060", VA = "0x180728260")]
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internal static bool HasValidTerrains()
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{
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return default(bool);
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}
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// Token: 0x06000032 RID: 50 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000032")]
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[Address(RVA = "0x727EF0", Offset = "0x726CF0", VA = "0x180727EF0")]
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internal static void ClearConnectivity()
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{
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}
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// Token: 0x06000033 RID: 51 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000033")]
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[Address(RVA = "0x727FB0", Offset = "0x726DB0", VA = "0x180727FB0")]
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internal static TerrainUtility.TerrainGroups CollectTerrains(bool onlyAutoConnectedTerrains = true)
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{
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return null;
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}
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// Token: 0x06000034 RID: 52 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000034")]
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[Address(RVA = "0x727B30", Offset = "0x726930", VA = "0x180727B30")]
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[RequiredByNativeCode]
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public static void AutoConnect()
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{
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}
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// Token: 0x0200000C RID: 12
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[Token(Token = "0x200000C")]
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public class TerrainMap
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{
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// Token: 0x06000035 RID: 53 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000035")]
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[Address(RVA = "0x726DD0", Offset = "0x725BD0", VA = "0x180726DD0")]
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public Terrain GetTerrain(int tileX, int tileZ)
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{
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return null;
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}
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// Token: 0x06000036 RID: 54 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000036")]
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[Address(RVA = "0x726A60", Offset = "0x725860", VA = "0x180726A60")]
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public static TerrainUtility.TerrainMap CreateFromPlacement(Terrain originTerrain, [Optional] TerrainUtility.TerrainMap.TerrainFilter filter, bool fullValidation = true)
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{
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return null;
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}
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// Token: 0x06000037 RID: 55 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000037")]
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[Address(RVA = "0x7266F0", Offset = "0x7254F0", VA = "0x1807266F0")]
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public static TerrainUtility.TerrainMap CreateFromPlacement(Vector2 gridOrigin, Vector2 gridSize, [Optional] TerrainUtility.TerrainMap.TerrainFilter filter, bool fullValidation = true)
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{
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return null;
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}
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// Token: 0x06000038 RID: 56 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000038")]
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[Address(RVA = "0x727AC0", Offset = "0x7268C0", VA = "0x180727AC0")]
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public TerrainMap()
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{
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}
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// Token: 0x06000039 RID: 57 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000039")]
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[Address(RVA = "0x726500", Offset = "0x725300", VA = "0x180726500")]
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private void AddTerrainInternal(int x, int z, Terrain terrain)
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{
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}
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// Token: 0x0600003A RID: 58 RVA: 0x000021A8 File Offset: 0x000003A8
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[Token(Token = "0x600003A")]
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[Address(RVA = "0x726E50", Offset = "0x725C50", VA = "0x180726E50")]
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private bool TryToAddTerrain(int tileX, int tileZ, Terrain terrain)
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{
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return default(bool);
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}
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// Token: 0x0600003B RID: 59 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600003B")]
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[Address(RVA = "0x727130", Offset = "0x725F30", VA = "0x180727130")]
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private void ValidateTerrain(int tileX, int tileZ)
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{
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}
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// Token: 0x0600003C RID: 60 RVA: 0x000021C0 File Offset: 0x000003C0
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[Token(Token = "0x600003C")]
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[Address(RVA = "0x7279A0", Offset = "0x7267A0", VA = "0x1807279A0")]
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private TerrainUtility.TerrainMap.ErrorCode Validate()
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{
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return TerrainUtility.TerrainMap.ErrorCode.OK;
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}
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// Token: 0x04000026 RID: 38
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000026")]
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private Vector3 m_patchSize;
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// Token: 0x04000027 RID: 39
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4000027")]
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public TerrainUtility.TerrainMap.ErrorCode m_errorCode;
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// Token: 0x04000028 RID: 40
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000028")]
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public Dictionary<TerrainUtility.TerrainMap.TileCoord, Terrain> m_terrainTiles;
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// Token: 0x0200000D RID: 13
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// (Invoke) Token: 0x0600003E RID: 62
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[Token(Token = "0x200000D")]
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public delegate bool TerrainFilter(Terrain terrain);
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// Token: 0x0200000E RID: 14
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[Token(Token = "0x200000E")]
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public struct TileCoord
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{
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// Token: 0x06000041 RID: 65 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000041")]
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[Address(RVA = "0x4C30C0", Offset = "0x4C1EC0", VA = "0x1804C30C0")]
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public TileCoord(int tileX, int tileZ)
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{
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}
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// Token: 0x04000029 RID: 41
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000029")]
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public readonly int tileX;
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// Token: 0x0400002A RID: 42
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x4")]
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[Token(Token = "0x400002A")]
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public readonly int tileZ;
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}
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// Token: 0x0200000F RID: 15
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[Token(Token = "0x200000F")]
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public enum ErrorCode
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{
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// Token: 0x0400002C RID: 44
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[Token(Token = "0x400002C")]
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OK,
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// Token: 0x0400002D RID: 45
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[Token(Token = "0x400002D")]
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Overlapping,
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// Token: 0x0400002E RID: 46
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[Token(Token = "0x400002E")]
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SizeMismatch = 4,
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// Token: 0x0400002F RID: 47
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[Token(Token = "0x400002F")]
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EdgeAlignmentMismatch = 8
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}
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}
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// Token: 0x02000011 RID: 17
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[Token(Token = "0x2000011")]
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public class TerrainGroups : Dictionary<int, TerrainUtility.TerrainMap>
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{
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// Token: 0x06000044 RID: 68 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000044")]
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[Address(RVA = "0x7264C0", Offset = "0x7252C0", VA = "0x1807264C0")]
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public TerrainGroups()
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{
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}
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}
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}
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}
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