Files
2026-04-10 22:50:51 +02:00

183 lines
5.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Experimental.TerrainAPI
{
// Token: 0x0200000B RID: 11
[Token(Token = "0x200000B")]
public static class TerrainUtility
{
// Token: 0x06000031 RID: 49 RVA: 0x00002190 File Offset: 0x00000390
[Token(Token = "0x6000031")]
[Address(RVA = "0x728260", Offset = "0x727060", VA = "0x180728260")]
internal static bool HasValidTerrains()
{
return default(bool);
}
// Token: 0x06000032 RID: 50 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000032")]
[Address(RVA = "0x727EF0", Offset = "0x726CF0", VA = "0x180727EF0")]
internal static void ClearConnectivity()
{
}
// Token: 0x06000033 RID: 51 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000033")]
[Address(RVA = "0x727FB0", Offset = "0x726DB0", VA = "0x180727FB0")]
internal static TerrainUtility.TerrainGroups CollectTerrains(bool onlyAutoConnectedTerrains = true)
{
return null;
}
// Token: 0x06000034 RID: 52 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000034")]
[Address(RVA = "0x727B30", Offset = "0x726930", VA = "0x180727B30")]
[RequiredByNativeCode]
public static void AutoConnect()
{
}
// Token: 0x0200000C RID: 12
[Token(Token = "0x200000C")]
public class TerrainMap
{
// Token: 0x06000035 RID: 53 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000035")]
[Address(RVA = "0x726DD0", Offset = "0x725BD0", VA = "0x180726DD0")]
public Terrain GetTerrain(int tileX, int tileZ)
{
return null;
}
// Token: 0x06000036 RID: 54 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000036")]
[Address(RVA = "0x726A60", Offset = "0x725860", VA = "0x180726A60")]
public static TerrainUtility.TerrainMap CreateFromPlacement(Terrain originTerrain, [Optional] TerrainUtility.TerrainMap.TerrainFilter filter, bool fullValidation = true)
{
return null;
}
// Token: 0x06000037 RID: 55 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000037")]
[Address(RVA = "0x7266F0", Offset = "0x7254F0", VA = "0x1807266F0")]
public static TerrainUtility.TerrainMap CreateFromPlacement(Vector2 gridOrigin, Vector2 gridSize, [Optional] TerrainUtility.TerrainMap.TerrainFilter filter, bool fullValidation = true)
{
return null;
}
// Token: 0x06000038 RID: 56 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000038")]
[Address(RVA = "0x727AC0", Offset = "0x7268C0", VA = "0x180727AC0")]
public TerrainMap()
{
}
// Token: 0x06000039 RID: 57 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000039")]
[Address(RVA = "0x726500", Offset = "0x725300", VA = "0x180726500")]
private void AddTerrainInternal(int x, int z, Terrain terrain)
{
}
// Token: 0x0600003A RID: 58 RVA: 0x000021A8 File Offset: 0x000003A8
[Token(Token = "0x600003A")]
[Address(RVA = "0x726E50", Offset = "0x725C50", VA = "0x180726E50")]
private bool TryToAddTerrain(int tileX, int tileZ, Terrain terrain)
{
return default(bool);
}
// Token: 0x0600003B RID: 59 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600003B")]
[Address(RVA = "0x727130", Offset = "0x725F30", VA = "0x180727130")]
private void ValidateTerrain(int tileX, int tileZ)
{
}
// Token: 0x0600003C RID: 60 RVA: 0x000021C0 File Offset: 0x000003C0
[Token(Token = "0x600003C")]
[Address(RVA = "0x7279A0", Offset = "0x7267A0", VA = "0x1807279A0")]
private TerrainUtility.TerrainMap.ErrorCode Validate()
{
return TerrainUtility.TerrainMap.ErrorCode.OK;
}
// Token: 0x04000026 RID: 38
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000026")]
private Vector3 m_patchSize;
// Token: 0x04000027 RID: 39
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000027")]
public TerrainUtility.TerrainMap.ErrorCode m_errorCode;
// Token: 0x04000028 RID: 40
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000028")]
public Dictionary<TerrainUtility.TerrainMap.TileCoord, Terrain> m_terrainTiles;
// Token: 0x0200000D RID: 13
// (Invoke) Token: 0x0600003E RID: 62
[Token(Token = "0x200000D")]
public delegate bool TerrainFilter(Terrain terrain);
// Token: 0x0200000E RID: 14
[Token(Token = "0x200000E")]
public struct TileCoord
{
// Token: 0x06000041 RID: 65 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000041")]
[Address(RVA = "0x4C30C0", Offset = "0x4C1EC0", VA = "0x1804C30C0")]
public TileCoord(int tileX, int tileZ)
{
}
// Token: 0x04000029 RID: 41
[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000029")]
public readonly int tileX;
// Token: 0x0400002A RID: 42
[global::Cpp2IlInjected.FieldOffset(Offset = "0x4")]
[Token(Token = "0x400002A")]
public readonly int tileZ;
}
// Token: 0x0200000F RID: 15
[Token(Token = "0x200000F")]
public enum ErrorCode
{
// Token: 0x0400002C RID: 44
[Token(Token = "0x400002C")]
OK,
// Token: 0x0400002D RID: 45
[Token(Token = "0x400002D")]
Overlapping,
// Token: 0x0400002E RID: 46
[Token(Token = "0x400002E")]
SizeMismatch = 4,
// Token: 0x0400002F RID: 47
[Token(Token = "0x400002F")]
EdgeAlignmentMismatch = 8
}
}
// Token: 0x02000011 RID: 17
[Token(Token = "0x2000011")]
public class TerrainGroups : Dictionary<int, TerrainUtility.TerrainMap>
{
// Token: 0x06000044 RID: 68 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000044")]
[Address(RVA = "0x7264C0", Offset = "0x7252C0", VA = "0x1807264C0")]
public TerrainGroups()
{
}
}
}
}