Files
2026-04-10 22:50:51 +02:00

42 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.U2D;
namespace UnityEngine.Tilemaps
{
// Token: 0x02000008 RID: 8
[Token(Token = "0x2000008")]
[NativeType]
[NativeHeader("Modules/Tilemap/Public/TilemapMarshalling.h")]
[NativeHeader("Modules/Tilemap/TilemapRendererJobs.h")]
[NativeHeader("Modules/Grid/Public/GridMarshalling.h")]
[RequireComponent(typeof(Tilemap))]
public sealed class TilemapRenderer : Renderer
{
// Token: 0x0600001B RID: 27 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600001B")]
[Address(RVA = "0x74DCE0", Offset = "0x74CAE0", VA = "0x18074DCE0")]
[RequiredByNativeCode]
internal void RegisterSpriteAtlasRegistered()
{
}
// Token: 0x0600001C RID: 28 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600001C")]
[Address(RVA = "0x74DD70", Offset = "0x74CB70", VA = "0x18074DD70")]
[RequiredByNativeCode]
internal void UnregisterSpriteAtlasRegistered()
{
}
// Token: 0x0600001D RID: 29 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600001D")]
[Address(RVA = "0x74DC90", Offset = "0x74CA90", VA = "0x18074DC90")]
internal void OnSpriteAtlasRegistered(SpriteAtlas atlas)
{
}
}
}