67 lines
1.7 KiB
C#
67 lines
1.7 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion.FinalIK
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{
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// Token: 0x0200003B RID: 59
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[Token(Token = "0x2000033")]
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[Serializable]
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public class ConstraintPositionOffset : Constraint
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{
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// Token: 0x06000163 RID: 355 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600015C")]
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[Address(RVA = "0x25E0270", Offset = "0x25DF070", VA = "0x1825E0270", Slot = "4")]
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public override void UpdateConstraint()
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{
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}
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// Token: 0x06000164 RID: 356 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600015D")]
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[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
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public ConstraintPositionOffset()
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{
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}
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// Token: 0x06000165 RID: 357 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600015E")]
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[Address(RVA = "0x3FFB80", Offset = "0x3FE980", VA = "0x1803FFB80")]
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public ConstraintPositionOffset(Transform transform)
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{
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}
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// Token: 0x17000022 RID: 34
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// (get) Token: 0x06000166 RID: 358 RVA: 0x00002F40 File Offset: 0x00001140
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[Token(Token = "0x17000021")]
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private bool positionChanged
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{
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[Token(Token = "0x600015F")]
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[Address(RVA = "0x25E0570", Offset = "0x25DF370", VA = "0x1825E0570")]
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get
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{
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return default(bool);
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}
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}
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// Token: 0x04000145 RID: 325
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000107")]
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public Vector3 offset;
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// Token: 0x04000146 RID: 326
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4000108")]
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private Vector3 defaultLocalPosition;
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// Token: 0x04000147 RID: 327
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4000109")]
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private Vector3 lastLocalPosition;
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// Token: 0x04000148 RID: 328
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x400010A")]
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private bool initiated;
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}
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}
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