37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Activities.BattleRoyale
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{
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// Token: 0x02002BE5 RID: 11237
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[Token(Token = "0x2002BE5")]
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[Serializable]
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public struct PlayerRankPositionSettings
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{
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// Token: 0x0400C493 RID: 50323
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400C493")]
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[Tooltip("An additional space to add to each player's local name height, offset by rank")]
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public float spaceBetweenRanks;
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// Token: 0x0400C494 RID: 50324
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x400C494")]
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[Tooltip("Spacing to add between player's in rank 2 and 3 (to help distinguish top positions)")]
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public float spaceBetweenSecondAndThirdRank;
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// Token: 0x0400C495 RID: 50325
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400C495")]
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[Tooltip("Spacing to add between player's in rank 1 and 2 (to help distinguish top positions)")]
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public float spaceBetweenFirstAndSecondRank;
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// Token: 0x0400C496 RID: 50326
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x400C496")]
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[Tooltip("Default position for player's name relative to its token parent")]
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public Vector3 defaultPlayerNameLocalPosition;
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}
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}
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