Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/Tools/DynamicAudioLoopContent.cs
T
2026-04-10 22:50:51 +02:00

49 lines
1.4 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Tools
{
// Token: 0x02002A1A RID: 10778
[Token(Token = "0x2002A1A")]
[Serializable]
public struct DynamicAudioLoopContent
{
// Token: 0x0400BAC9 RID: 47817
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400BAC9")]
public RecRoomAudioClip LoopStartSfx;
// Token: 0x0400BACA RID: 47818
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400BACA")]
public RecRoomAudioClip LoopEndSfx;
// Token: 0x0400BACB RID: 47819
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400BACB")]
public DynamicAudioClip[] LoopingAudioClips;
// Token: 0x0400BACC RID: 47820
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400BACC")]
public float FadeInTime;
// Token: 0x0400BACD RID: 47821
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400BACD")]
public float FadeOutTime;
// Token: 0x0400BACE RID: 47822
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400BACE")]
public float DynamicVolumeValueRange;
// Token: 0x0400BACF RID: 47823
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400BACF")]
[Tooltip("Max value of the X axis in one direction for the dynamic pitch curves that affect the pitch of the looping audio clips. Note: The value goes in the positive and negative directions (e.g. a value of 2 means the range is [-2, 2].")]
public float DynamicPitchValueRange;
}
}