49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Tools
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{
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// Token: 0x02002A1A RID: 10778
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[Token(Token = "0x2002A1A")]
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[Serializable]
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public struct DynamicAudioLoopContent
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{
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// Token: 0x0400BAC9 RID: 47817
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400BAC9")]
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public RecRoomAudioClip LoopStartSfx;
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// Token: 0x0400BACA RID: 47818
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400BACA")]
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public RecRoomAudioClip LoopEndSfx;
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// Token: 0x0400BACB RID: 47819
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400BACB")]
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public DynamicAudioClip[] LoopingAudioClips;
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// Token: 0x0400BACC RID: 47820
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400BACC")]
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public float FadeInTime;
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// Token: 0x0400BACD RID: 47821
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400BACD")]
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public float FadeOutTime;
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// Token: 0x0400BACE RID: 47822
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400BACE")]
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public float DynamicVolumeValueRange;
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// Token: 0x0400BACF RID: 47823
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x400BACF")]
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[Tooltip("Max value of the X axis in one direction for the dynamic pitch curves that affect the pitch of the looping audio clips. Note: The value goes in the positive and negative directions (e.g. a value of 2 means the range is [-2, 2].")]
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public float DynamicPitchValueRange;
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}
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}
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