21 lines
410 B
C#
21 lines
410 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000017 RID: 23
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[Token(Token = "0x2000015")]
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public enum DepthTextureRenderMode
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{
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// Token: 0x0400004C RID: 76
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[Token(Token = "0x400003D")]
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Required,
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// Token: 0x0400004D RID: 77
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[Token(Token = "0x400003E")]
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Automatic,
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// Token: 0x0400004E RID: 78
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[Token(Token = "0x400003F")]
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Disabled
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}
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}
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