26 lines
561 B
C#
26 lines
561 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200001E RID: 30
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[Token(Token = "0x200001C")]
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[MovedFrom("UnityEngine.Rendering.LWRP")]
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public enum Downsampling
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{
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// Token: 0x0400006A RID: 106
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[Token(Token = "0x400005B")]
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None,
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// Token: 0x0400006B RID: 107
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[Token(Token = "0x400005C")]
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_2xBilinear,
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// Token: 0x0400006C RID: 108
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[Token(Token = "0x400005D")]
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_4xBox,
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// Token: 0x0400006D RID: 109
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[Token(Token = "0x400005E")]
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_4xBilinear
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}
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}
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