25 lines
765 B
C#
25 lines
765 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
|
|
namespace UnityEngine.Rendering.Universal
|
|
{
|
|
// Token: 0x02000053 RID: 83
|
|
[Token(Token = "0x200004D")]
|
|
internal class InvokeOnRenderObjectCallbackPass : ScriptableRenderPass
|
|
{
|
|
// Token: 0x060000FD RID: 253 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x60000F5")]
|
|
[Address(RVA = "0x19C9090", Offset = "0x19C7E90", VA = "0x1819C9090")]
|
|
public InvokeOnRenderObjectCallbackPass(RenderPassEvent evt)
|
|
{
|
|
}
|
|
|
|
// Token: 0x060000FE RID: 254 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x60000F6")]
|
|
[Address(RVA = "0x1F23CB0", Offset = "0x1F22AB0", VA = "0x181F23CB0", Slot = "7")]
|
|
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
|
{
|
|
}
|
|
}
|
|
}
|