Files
Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/PerCameraRenderEffect.cs
T
2026-04-10 22:50:51 +02:00

46 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000057 RID: 87
[Token(Token = "0x200004F")]
public abstract class PerCameraRenderEffect : MonoBehaviour
{
// Token: 0x17000064 RID: 100
// (get) Token: 0x06000110 RID: 272
[Token(Token = "0x17000064")]
public abstract string BufferName
{
[Token(Token = "0x6000105")]
[Address(Slot = "4")]
get;
}
// Token: 0x06000111 RID: 273
[Token(Token = "0x6000106")]
[Address(Slot = "5")]
public abstract void RenderPass(CommandBuffer cmd, ScriptableRenderContext context, ref RenderingData renderingData);
// Token: 0x17000065 RID: 101
// (get) Token: 0x06000112 RID: 274 RVA: 0x00002B68 File Offset: 0x00000D68
[Token(Token = "0x17000065")]
public virtual bool RequiresOpaqueTexture
{
[Token(Token = "0x6000107")]
[Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930", Slot = "6")]
get
{
return default(bool);
}
}
// Token: 0x06000113 RID: 275 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000108")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
protected PerCameraRenderEffect()
{
}
}
}