68 lines
2.1 KiB
C#
68 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000058 RID: 88
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[Token(Token = "0x2000050")]
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public sealed class PerCameraRenderEffectsPass : ScriptableRenderPass
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{
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// Token: 0x06000114 RID: 276 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000109")]
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[Address(RVA = "0x1F26510", Offset = "0x1F25310", VA = "0x181F26510")]
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public PerCameraRenderEffectsPass(RenderPassEvent evt, bool requiresOpaqueTexture)
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{
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}
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// Token: 0x17000066 RID: 102
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// (get) Token: 0x06000115 RID: 277 RVA: 0x00002B80 File Offset: 0x00000D80
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[Token(Token = "0x17000066")]
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public bool RequiresOpaqueTexture
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{
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[Token(Token = "0x600010A")]
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[Address(RVA = "0x1F26590", Offset = "0x1F25390", VA = "0x181F26590")]
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get
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{
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return default(bool);
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}
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}
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// Token: 0x06000116 RID: 278 RVA: 0x00002B98 File Offset: 0x00000D98
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[Token(Token = "0x600010B")]
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[Address(RVA = "0x1F26260", Offset = "0x1F25060", VA = "0x181F26260")]
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public bool Setup(ref CameraData cameraData)
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{
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return default(bool);
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}
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// Token: 0x06000117 RID: 279 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600010C")]
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[Address(RVA = "0x1F260A0", Offset = "0x1F24EA0", VA = "0x181F260A0", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x06000118 RID: 280 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600010D")]
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[Address(RVA = "0x1F25FC0", Offset = "0x1F24DC0", VA = "0x181F25FC0")]
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private void ExecuteEffect(PerCameraRenderEffect renderEffect, ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x040001B0 RID: 432
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4000188")]
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private bool requiresOpaqueTexture;
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// Token: 0x040001B1 RID: 433
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4000189")]
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private readonly List<PerCameraRenderEffect> renderEffectsBuffer;
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// Token: 0x040001B2 RID: 434
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[Token(Token = "0x400018A")]
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private static readonly List<PerCameraRenderEffect> IMMEDIATE_PER_CAMERA_RENDERER_EFFECTS;
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}
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}
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