28 lines
600 B
C#
28 lines
600 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x020000AA RID: 170
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[Token(Token = "0x20000AA")]
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[Flags]
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public enum MaterialGlobalIlluminationFlags
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{
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// Token: 0x0400023C RID: 572
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[Token(Token = "0x400023C")]
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None = 0,
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// Token: 0x0400023D RID: 573
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[Token(Token = "0x400023D")]
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RealtimeEmissive = 1,
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// Token: 0x0400023E RID: 574
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[Token(Token = "0x400023E")]
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BakedEmissive = 2,
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// Token: 0x0400023F RID: 575
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[Token(Token = "0x400023F")]
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EmissiveIsBlack = 4,
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// Token: 0x04000240 RID: 576
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[Token(Token = "0x4000240")]
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AnyEmissive = 3
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}
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}
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