Files
Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/MaterialGlobalIlluminationFlags.cs
T
2026-04-10 22:50:51 +02:00

28 lines
600 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x020000AA RID: 170
[Token(Token = "0x20000AA")]
[Flags]
public enum MaterialGlobalIlluminationFlags
{
// Token: 0x0400023C RID: 572
[Token(Token = "0x400023C")]
None = 0,
// Token: 0x0400023D RID: 573
[Token(Token = "0x400023D")]
RealtimeEmissive = 1,
// Token: 0x0400023E RID: 574
[Token(Token = "0x400023E")]
BakedEmissive = 2,
// Token: 0x0400023F RID: 575
[Token(Token = "0x400023F")]
EmissiveIsBlack = 4,
// Token: 0x04000240 RID: 576
[Token(Token = "0x4000240")]
AnyEmissive = 3
}
}