27 lines
733 B
C#
27 lines
733 B
C#
using System;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x02000098 RID: 152
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Displacement/Vortex")]
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public class Vortex : ImageEffectBase
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{
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// Token: 0x060001AA RID: 426 RVA: 0x0001318B File Offset: 0x0001158B
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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ImageEffects.RenderDistortion(base.material, source, destination, this.angle, this.center, this.radius);
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}
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// Token: 0x040003CF RID: 975
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public Vector2 radius = new Vector2(0.4f, 0.4f);
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// Token: 0x040003D0 RID: 976
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public float angle = 50f;
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// Token: 0x040003D1 RID: 977
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public Vector2 center = new Vector2(0.5f, 0.5f);
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}
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}
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