18 lines
436 B
C#
18 lines
436 B
C#
using System;
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using UnityEngine;
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// Token: 0x02000A13 RID: 2579
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[Serializable]
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public struct ModeSpawnSettings
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{
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// Token: 0x0400366B RID: 13931
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public KLNOPDJKEAB SpawnPointSelectionMethod;
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// Token: 0x0400366C RID: 13932
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[Header("Weighted Team Proximity Settings")]
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public ProximityScoreSettings EnemyProximityScoreSettings;
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// Token: 0x0400366D RID: 13933
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public ProximityScoreSettings TeammateProximityScoreSettings;
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}
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