65 lines
1.6 KiB
C#
65 lines
1.6 KiB
C#
using System;
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// Token: 0x02001135 RID: 4405
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public enum NILFAGNKNMH
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{
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// Token: 0x04005F3E RID: 24382
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Default,
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// Token: 0x04005F3F RID: 24383
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TransparentFX,
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// Token: 0x04005F40 RID: 24384
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IgnoreRaycast,
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// Token: 0x04005F41 RID: 24385
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Water = 4,
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// Token: 0x04005F42 RID: 24386
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UI,
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// Token: 0x04005F43 RID: 24387
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HiddenInFirstPerson = 8,
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// Token: 0x04005F44 RID: 24388
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LocalPlayerPhysics,
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// Token: 0x04005F45 RID: 24389
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DynamicPhysics,
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// Token: 0x04005F46 RID: 24390
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StaticPhysics,
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// Token: 0x04005F47 RID: 24391
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RemotePlayerPhysics,
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// Token: 0x04005F48 RID: 24392
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DynamicPhysicsIgnoreStaticPhysics,
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// Token: 0x04005F49 RID: 24393
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TeleportRegion,
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// Token: 0x04005F4A RID: 24394
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OutfitTrigger,
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// Token: 0x04005F4B RID: 24395
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CameraMesh,
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// Token: 0x04005F4C RID: 24396
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DynamicPhysicsIgnoreDynamicPhysics,
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// Token: 0x04005F4D RID: 24397
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DynamicPhysicsIgnorePlayerPhysics,
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// Token: 0x04005F4E RID: 24398
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KillZone,
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// Token: 0x04005F4F RID: 24399
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PlayerTrigger,
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// Token: 0x04005F50 RID: 24400
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PersonalSpace,
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// Token: 0x04005F51 RID: 24401
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OverlayNotifications,
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// Token: 0x04005F52 RID: 24402
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DynamicPhysicsIgnoreDynamicAndPlayerPhysics,
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// Token: 0x04005F53 RID: 24403
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DynamicPhysicsIgnoreEnemyAndPlayerPhysics,
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// Token: 0x04005F54 RID: 24404
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TriggerCollider,
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// Token: 0x04005F55 RID: 24405
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EnemyPhysics,
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// Token: 0x04005F56 RID: 24406
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DynamicPhysicsIgnoreDynamicAndPlayerAndEnemyPhysics,
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// Token: 0x04005F57 RID: 24407
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EnemyPhysicsIgnoreDynamicAndEnemyPhysics,
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// Token: 0x04005F58 RID: 24408
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FirstPersonShadowCaster,
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// Token: 0x04005F59 RID: 24409
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UICollider,
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// Token: 0x04005F5A RID: 24410
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CachedView
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}
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