41 lines
838 B
C#
41 lines
838 B
C#
using System;
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using UnityEngine;
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// Token: 0x02000097 RID: 151
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[Serializable]
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public class PlayingCardVisualConfig : ScriptableObject
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{
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// Token: 0x04000441 RID: 1089
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[SerializeField]
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public PlayingCardVisualConfig.SuitConfig[] SuitConfigs;
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// Token: 0x04000442 RID: 1090
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[SerializeField]
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public PlayingCardVisualConfig.ValueConfig[] ValueConfigs;
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// Token: 0x02000098 RID: 152
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[Serializable]
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public struct SuitConfig
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{
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// Token: 0x04000443 RID: 1091
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public PlayingCard.IMMIHPJKFOP Suit;
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// Token: 0x04000444 RID: 1092
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public Sprite Sprite;
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// Token: 0x04000445 RID: 1093
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public Color Color;
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}
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// Token: 0x02000099 RID: 153
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[Serializable]
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public struct ValueConfig
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{
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// Token: 0x04000446 RID: 1094
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public PlayingCard.LBJBLOKBKKN Value;
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// Token: 0x04000447 RID: 1095
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public string Label;
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}
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}
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