35 lines
784 B
C#
35 lines
784 B
C#
using System;
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using UnityEngine;
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namespace RecRoom
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{
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// Token: 0x0200111D RID: 4381
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public static class DABIEKPEBFI
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{
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// Token: 0x060257B0 RID: 153520 RVA: 0x00A68540 File Offset: 0x00A66740
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public static int OGBPEDNIGCM(this Renderer JGDAEIHOEPA)
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{
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SkinnedMeshRenderer skinnedMeshRenderer = JGDAEIHOEPA as SkinnedMeshRenderer;
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Mesh mesh;
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if (skinnedMeshRenderer != null && skinnedMeshRenderer.sharedMesh != null)
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{
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mesh = skinnedMeshRenderer.sharedMesh;
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}
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else
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{
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MeshFilter component;
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if (!((component = JGDAEIHOEPA.GetComponent<MeshFilter>()) != null) || !(component.sharedMesh != null))
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{
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return 1;
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}
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mesh = component.sharedMesh;
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}
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if (mesh != null)
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{
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return mesh.subMeshCount;
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}
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return 0;
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}
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}
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}
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