23 lines
416 B
C#
23 lines
416 B
C#
using System;
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using UnityEngine;
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// Token: 0x02000AB1 RID: 2737
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[Serializable]
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public class RecRoomAudioClip
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{
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// Token: 0x040039E5 RID: 14821
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public AudioClip audioClip;
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// Token: 0x040039E6 RID: 14822
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[Range(0f, 1f)]
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public float volume = 1f;
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// Token: 0x040039E7 RID: 14823
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[Range(0f, 2f)]
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public float pitchVariation;
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// Token: 0x040039E8 RID: 14824
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[Range(-1f, 1f)]
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public float pitchShift;
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}
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