Files
2026-06-04 11:42:34 +02:00

40 lines
1.1 KiB
C#

using System;
using UnityEngine;
namespace ProBuilder2.Common
{
// Token: 0x02000058 RID: 88
[Serializable]
public class pb_UnwrapParameters
{
// Token: 0x06000294 RID: 660 RVA: 0x0001FA0E File Offset: 0x0001DE0E
public void Reset()
{
this.hardAngle = 88f;
this.packMargin = 4f;
this.angleError = 8f;
this.areaError = 15f;
}
// Token: 0x040001D4 RID: 468
[Tooltip("Angle between neighbor triangles that will generate seam.")]
[Range(1f, 180f)]
public float hardAngle = 88f;
// Token: 0x040001D5 RID: 469
[Tooltip("Measured in pixels, assuming mesh will cover an entire 1024x1024 lightmap.")]
[Range(1f, 64f)]
public float packMargin = 4f;
// Token: 0x040001D6 RID: 470
[Tooltip("Measured in percents. Angle error measures deviation of UV angles from geometry angles. Area error measures deviation of UV triangles area from geometry triangles if they were uniformly scaled.")]
[Range(1f, 75f)]
public float angleError = 8f;
// Token: 0x040001D7 RID: 471
[Tooltip("Does... something.")]
[Range(1f, 75f)]
public float areaError = 15f;
}
}