66 lines
1.5 KiB
C#
66 lines
1.5 KiB
C#
using System;
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namespace UnityEngine.Networking
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{
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// Token: 0x02000057 RID: 87
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[Serializable]
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public struct NetworkSceneId
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{
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// Token: 0x060003B6 RID: 950 RVA: 0x0001554C File Offset: 0x0001374C
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public NetworkSceneId(uint value)
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{
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this.m_Value = value;
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}
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// Token: 0x060003B7 RID: 951 RVA: 0x00015558 File Offset: 0x00013758
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public bool IsEmpty()
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{
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return this.m_Value == 0U;
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}
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// Token: 0x060003B8 RID: 952 RVA: 0x00015578 File Offset: 0x00013778
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public override int GetHashCode()
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{
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return (int)this.m_Value;
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}
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// Token: 0x060003B9 RID: 953 RVA: 0x00015594 File Offset: 0x00013794
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public override bool Equals(object obj)
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{
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return obj is NetworkSceneId && this == (NetworkSceneId)obj;
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}
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// Token: 0x060003BA RID: 954 RVA: 0x000155C8 File Offset: 0x000137C8
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public static bool operator ==(NetworkSceneId c1, NetworkSceneId c2)
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{
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return c1.m_Value == c2.m_Value;
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}
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// Token: 0x060003BB RID: 955 RVA: 0x000155F0 File Offset: 0x000137F0
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public static bool operator !=(NetworkSceneId c1, NetworkSceneId c2)
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{
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return c1.m_Value != c2.m_Value;
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}
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// Token: 0x060003BC RID: 956 RVA: 0x00015618 File Offset: 0x00013818
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public override string ToString()
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{
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return this.m_Value.ToString();
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}
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// Token: 0x1700009E RID: 158
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// (get) Token: 0x060003BD RID: 957 RVA: 0x00015640 File Offset: 0x00013840
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public uint Value
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{
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get
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{
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return this.m_Value;
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}
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}
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// Token: 0x040001B7 RID: 439
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[SerializeField]
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private uint m_Value;
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}
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}
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