39 lines
987 B
C#
39 lines
987 B
C#
using System;
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namespace UnityEngine.Networking.NetworkSystem
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{
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// Token: 0x0200002C RID: 44
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internal class OverrideTransformMessage : MessageBase
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{
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// Token: 0x060000D1 RID: 209 RVA: 0x000085A8 File Offset: 0x000067A8
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public override void Deserialize(NetworkReader reader)
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{
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this.netId = reader.ReadNetworkId();
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this.payload = reader.ReadBytesAndSize();
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this.teleport = reader.ReadBoolean();
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this.time = (int)reader.ReadPackedUInt32();
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}
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// Token: 0x060000D2 RID: 210 RVA: 0x000085DB File Offset: 0x000067DB
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public override void Serialize(NetworkWriter writer)
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{
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writer.Write(this.netId);
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writer.WriteBytesFull(this.payload);
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writer.Write(this.teleport);
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writer.WritePackedUInt32((uint)this.time);
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}
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// Token: 0x04000095 RID: 149
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public NetworkInstanceId netId;
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// Token: 0x04000096 RID: 150
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public byte[] payload;
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// Token: 0x04000097 RID: 151
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public bool teleport;
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// Token: 0x04000098 RID: 152
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public int time;
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}
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}
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