17 lines
305 B
C#
17 lines
305 B
C#
using System;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x020001AD RID: 429
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[UsedByNativeCode]
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public struct ClothSkinningCoefficient
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{
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// Token: 0x04000482 RID: 1154
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public float maxDistance;
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// Token: 0x04000483 RID: 1155
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public float collisionSphereDistance;
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}
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}
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