42 lines
968 B
C#
42 lines
968 B
C#
using System;
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using System.Runtime.CompilerServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x020002A2 RID: 674
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public sealed class ClusterNetwork
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{
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// Token: 0x17000A5A RID: 2650
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// (get) Token: 0x06002DAC RID: 11692
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public static extern bool isMasterOfCluster
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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}
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// Token: 0x17000A5B RID: 2651
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// (get) Token: 0x06002DAD RID: 11693
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public static extern bool isDisconnected
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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}
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// Token: 0x17000A5C RID: 2652
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// (get) Token: 0x06002DAE RID: 11694
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// (set) Token: 0x06002DAF RID: 11695
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public static extern int nodeIndex
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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set;
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}
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}
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}
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